I believe the Slugomorg was a joint effort, no?Grimfan wrote:You guys need to combine your talents to make monsters. The results would be spectacular for sure.
I believe the Slugomorg was a joint effort, no?Grimfan wrote:You guys need to combine your talents to make monsters. The results would be spectacular for sure.
Too true, though I'm speaking more about the animation side of things, unless people are designing monsters from scratch (like the fantabulous Wallasaurus).SpiderFighter wrote:I believe the Slugomorg was a joint effort, no?Grimfan wrote:You guys need to combine your talents to make monsters. The results would be spectacular for sure.
this is link for dropbox version i made for editor and ingame revieuw purpose (also its already made into whole model with various segments wich have different textures but all on one model) :Leki wrote:odin - give me a link to the daemonbaby, I will see if I can do something with it.
hi there wallasaurus just downloaded and tried the leechworm and its working like a charm, attacks are working and it moves like is to be expected from such creature. another fine custom creature (wich soon wil be slithering through my fungal swamp levelwallasaurus wrote:Leech worm a a EOTB. I left it plain ish in order that modding would be easier (patterns etc.) and I've made the uv layout modding friendly (I think anyway)
There is also space on the texture sheet for a variant top/bottom skin, so I am open for sugestions - I can update the assets simply enough. On the other hand I could create the equivalent of snail slices / other drops for the monster if it is desired.
For now I've stuck it to the snail skeleton and it seems to work ok/ maybe so a more snakey version of walk / alternate attack anims if needed.
download here:
https://dl.dropbox.com/u/5440025/GRIMRO ... h_worm.zip
Enjoy! Any bugs let me know.