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Re: Grimrock 2 Update 2.1.17

Posted: Thu Nov 13, 2014 3:42 am
by Dr.Disaster
Not really a bug, more a slip: any monster spawning in Hamlet of Stormbreach can walk into the House of Needles and also die there. Just had this happen with a good bunch of wargs and rat pirats including the 2nd rat boss.

Re: Grimrock 2 Update 2.1.17

Posted: Thu Nov 13, 2014 4:42 am
by Isaac
Dr.Disaster wrote:Not really a bug, more a slip: any monster spawning in Hamlet of Stormbreach can walk into the House of Needles and also die there. Just had this happen with a good bunch of wargs and rat pirats including the 2nd rat boss.
They go into the Hall of Braids too, and can drown. I did chase the ogre down there and fought him on the bridges.

Re: Grimrock 2 Update 2.1.17

Posted: Fri Nov 14, 2014 11:48 am
by Dr.Disaster
Again no bug, but an exploit:
Drinking multiple Rage potions causes stacking of their +20 Strength and thus damage effect. Intended behavior?

Re: Grimrock 2 Update 2.1.17

Posted: Sat Nov 15, 2014 5:03 am
by Dr.Disaster
Just found out that skeleton archers can be poisoned :o
Ain't all undead supposed to be immune to it?

Re: Grimrock 2 Update 2.1.17

Posted: Sat Nov 15, 2014 11:19 am
by Nexus
Dr.Disaster wrote:Just found out that skeleton archers can be poisoned :o
Ain't all undead supposed to be immune to it?
They also appear to be fine with lightning. Seems they lost their vuln and resisit stats.

Re: Grimrock 2 Update 2.1.17

Posted: Sun Nov 16, 2014 9:42 am
by Nexus
File corruption dont mind me just forgetting posts....
SpoilerShow
MAIN CAMPAIGN RELEVENT!

Ok so I broke game logic just now. In the ruins of desarune you can walk to the crystal room withought entering the first puzzle room. Jump down the pit and you exit into the first puzzle without setting off the first triggers rendering the room unsolvable.

Re: Grimrock 2 Update 2.1.17

Posted: Sun Nov 16, 2014 6:11 pm
by Dr.Disaster
Nexus wrote:MAIN CAMPAIGN RELEVENT!
As you learned here it's not ;)

Re: Grimrock 2 Update 2.1.17

Posted: Wed Nov 19, 2014 11:18 am
by minmay
From my experiments it looks like if the party is mouse-looking while GameObject:setWorldPosition() is called, the new world position won't be applied to the object until the party stops mouse-looking. Don't know if this is an actual bug or just an intentional optimization, but thought I'd mention it.

edit: nevermind, this isn't true, I'm just an idiot. party.onDrawGui() does not execute while the player is mouse-looking.

Re: Grimrock 2 Update 2.1.17

Posted: Wed Nov 19, 2014 9:45 pm
by theruler
Could I ask why on my HumbleBundle page the version is 2.1.18?

md5: 9e796635daf7f24a512c7850b5155db0

Re: Grimrock 2 Update 2.1.17

Posted: Thu Nov 20, 2014 12:47 am
by Dr.Disaster
because it's the current version