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Beta 2.1.10

Posted: Fri Oct 17, 2014 5:00 pm
by petri
Beta version of patch (build 2.1.10) has been released on Steam. If you want to test the beta, right click on Legend of Grimrock -> Properties -> Betas.

WARNING! Beta build has not been extensively tested yet, so there may be game breaking issues! Backup your save games and be careful!


Release notes:
- fixed typo in a potion description
- improved precision of dual wielding damage calculations
- zarchtons no longer drop harpoons (not intended behavior)
- added missing embalmer's pants to the game
- fixed jeweled scepter's 3D model to fit inside chests
- fixed errors and clarified attribute tooltips
- clarified battle mage description (a magical staff is needed to get the +10 bonus to resistance or protection)
- changed resistance bonuses: strength now affects resist fire, dexterity affects resist shock, vitality affects resist poison and willpower affects resist cold
- added hit sound to pushable blocks (does not apply to old save games)
- optimized opening of automap
- bug fix: buckler's evasion bonus does not work (does not apply to old save games)
- bug fix: knight's shield bonus does not work
- bug fix: max epic items statistics is wrong (should be 17, not 16)
- bug fix: viper roots can spawn under water and die immediately
- bug fix: healing potion effect is played on the wrong portrait if party formation is changed
- bug fix: fireburst and similar spells can be cast inside pushable blocks (does not apply to old save games)

Re: Beta 2.1.10

Posted: Fri Oct 17, 2014 5:11 pm
by Cancle
Nice!
Fixed my three biggest concerns!

Re: Beta 2.1.10

Posted: Fri Oct 17, 2014 5:49 pm
by Saice
petri wrote: - fixed errors and clarified attribute tooltips
I'm not going to be at my PC for a few hours. Anyone with the patch installed can you clarify what was changed with the attribute tooltips?

I am assuming the note about Vit and Will effecting HP and Energy on level up was the issue and they do not effect HP or Energy on level up. Since there is not bullet point about that.

Re: Beta 2.1.10

Posted: Fri Oct 17, 2014 6:00 pm
by antti
Saice wrote:
petri wrote: - fixed errors and clarified attribute tooltips
I'm not going to be at my PC for a few hours. Anyone with the patch installed can you clarify what was changed with the attribute tooltips?

I am assuming the note about Vit and Will effecting HP and Energy on level up was the issue and they do not effect HP or Energy on level up. Since there is not bullet point about that.
That's correct. The level up -bit in the description was left there by mistake.

Re: Beta 2.1.10

Posted: Fri Oct 17, 2014 6:04 pm
by Saice
antti wrote:
Saice wrote:
petri wrote: - fixed errors and clarified attribute tooltips
I'm not going to be at my PC for a few hours. Anyone with the patch installed can you clarify what was changed with the attribute tooltips?

I am assuming the note about Vit and Will effecting HP and Energy on level up was the issue and they do not effect HP or Energy on level up. Since there is not bullet point about that.
That's correct. The level up -bit in the description was left there by mistake.
Thanks I sort of figured that was the case.

Re: Beta 2.1.10

Posted: Fri Oct 17, 2014 6:07 pm
by Lostedge
- buckler's evasion (does not apply to old save games)

Does this mean that if I started a game already I can not get bonuses from picking up the buckler and equipping it? This is the wrist piece?

Re: Beta 2.1.10

Posted: Fri Oct 17, 2014 6:11 pm
by antti
Lostedge wrote:- buckler's evasion (does not apply to old save games)

Does this mean that if I started a game already I can not get bonuses from picking up the buckler and equipping it? This is the wrist piece?
I think you'll still get the bonus for equipping it in the wrist slot. However, if you keep it in your hand, you won't get a bonus.

Re: Beta 2.1.10

Posted: Fri Oct 17, 2014 7:24 pm
by thomast8991
Nice patch. Would love to see something added to change the portrait and/or names of your characters after staring the adventure.

Bummer Vitality and Willpower don't have longer-term impacts on the game. It creates a cool balance between getting a large bonus now (selecting Tough or Aura) versus a bigger payoff over time (by selecting Healthy or Strong Mind). Now the only reason to get Vitality or Willpower directly will be for the small resistance bonuses change (and Vitality is losing one).

Seems like the attribute bonuses for Willpower and Vitality should increase more to +3 and/or the direct bonuses decrease (maybe from 20 to 15) to balance this differential.

Re: Beta 2.1.10

Posted: Fri Oct 17, 2014 7:48 pm
by ManiX
Would be great if you could release the beta-patch for the GOG-version, too!

Re: Beta 2.1.10

Posted: Fri Oct 17, 2014 7:52 pm
by Eldur
antti wrote:
Saice wrote:
petri wrote: - fixed errors and clarified attribute tooltips
I'm not going to be at my PC for a few hours. Anyone with the patch installed can you clarify what was changed with the attribute tooltips?

I am assuming the note about Vit and Will effecting HP and Energy on level up was the issue and they do not effect HP or Energy on level up. Since there is not bullet point about that.
That's correct. The level up -bit in the description was left there by mistake.
Is the higher regeneration rate change in yet? :)