[Spoilers] Spells Compendium v2.0
Posted: Fri Oct 17, 2014 10:57 am
I thought it would be useful to make a thread with every spell combination of the game, in order to help the players to decide on what skills spend more points. [If you see mistake, PM me please, i'll fix them ASAP]
UTILITY SPELL:
Shield (Concentration 1)
Fireburst (Fire Magic 1)
Shock (Air Magic 1)
Poison Cloud (Earth Magic 1)
Ice Shards (Water Magic 1)(Earth Magic 1)
Fire Shield (Fire Magic 3)(Concentration 3)
UTILITY SPELL:
Shield (Concentration 1)
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Spirituality, Balance, Physicality sign
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- Create a magical shield around you. The shield protects from physical damage by increasing your Protection by 25. Each point in concentration skill increase its duration by 10 seconds.
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Fire to Air to Water to Earth to Fire sign
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- Create a magical barrier that blocks all movement. Every point in concentration increase spells duration by 2 seconds.
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Balance, Life sign
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- Conjure a dancing ball of light thta illuminates your path.
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Balance, Death sign
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- Negate all magical and non-magical light sources carried by your party.
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Death, Balance, Spirituality sign
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- Shoots a ray that engulfs the target in magical darkness.
Fireburst (Fire Magic 1)
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Fire sign
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- Conjure a blast of fire that deals fire damage to all foes directly in front of you.
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Fire to Air, Physicality sign
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- A flaming ball of fire shoots from your fingertips causing devastating damage to your foes.
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Fire, Spirituality to Physicality, Air sign
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- Unleashes a devastating storm of meteors on your foes.
Shock (Air Magic 1)
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Air sign
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- Conjure a blast of electricity that deals shock damage to all foes directly in front of you.
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Air, Physicality, Balance, Death sign
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- Turns you and your friends invisible.
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Air, Life, Balance, Spirituality sign
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- You channel the power of storms through your hands.
Poison Cloud (Earth Magic 1)
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Earth sign
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- Summons a toxic cloud of poison that deals damage over time.
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Earth to Water to Air sign
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- A sizzling venomous bolt of poison shoots from your hand.
Ice Shards (Water Magic 1)(Earth Magic 1)
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Earth to Water sign
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- Deathly sharps spikes of ice thrust from the ground hitting your opponent in a line. Every point in water magic increases the spell's range by one.
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Fire to Air, Physicality to Spirituality, Earth to Water sign
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- Shoots a ray that damage elementals.
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Water to Air sign
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- You hurl a bolt of ice death dealing ranged damage and freezing your opponents. Every point in Water Magic increases the probability and duration of the freezing effect.
Fire Shield (Fire Magic 3)(Concentration 3)
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Fire to Balance and back to Fire sign
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- Creates a magical shield reducing fire damage against the party.
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Air to Balance and back to Air sign
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- Creates a magical shield reducing shock damage against the party.
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Earth to Balance and back to Earth Air sign
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- Creates a magical shield reducing poison damage against the party.
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Water to Balance and back to Water sign
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- Creates a magical shield reducing cold damage against the party.