UTILITY SPELL:
Shield (Concentration 1)
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- Create a magical shield around you. The shield protects from physical damage by increasing your Protection by 25. Each point in concentration skill increase its duration by 10 seconds.
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- Create a magical barrier that blocks all movement. Every point in concentration increase spells duration by 2 seconds.
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- Conjure a dancing ball of light thta illuminates your path.
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- Negate all magical and non-magical light sources carried by your party.
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- Shoots a ray that engulfs the target in magical darkness.
Fireburst (Fire Magic 1)
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- Conjure a blast of fire that deals fire damage to all foes directly in front of you.
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- A flaming ball of fire shoots from your fingertips causing devastating damage to your foes.
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- Unleashes a devastating storm of meteors on your foes.
Shock (Air Magic 1)
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- Conjure a blast of electricity that deals shock damage to all foes directly in front of you.
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- Turns you and your friends invisible.
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- You channel the power of storms through your hands.
Poison Cloud (Earth Magic 1)
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- Summons a toxic cloud of poison that deals damage over time.
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- A sizzling venomous bolt of poison shoots from your hand.
Ice Shards (Water Magic 1)(Earth Magic 1)
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- Deathly sharps spikes of ice thrust from the ground hitting your opponent in a line. Every point in water magic increases the spell's range by one.
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- Shoots a ray that damage elementals.
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- You hurl a bolt of ice death dealing ranged damage and freezing your opponents. Every point in Water Magic increases the probability and duration of the freezing effect.
Fire Shield (Fire Magic 3)(Concentration 3)
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- Creates a magical shield reducing fire damage against the party.
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- Creates a magical shield reducing shock damage against the party.
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- Creates a magical shield reducing poison damage against the party.
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- Creates a magical shield reducing cold damage against the party.