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[mod] Knight of Diamonds
Posted: Sun Apr 21, 2013 4:41 pm
by slackmg
Dungeon based on Wizardry II, the knight of diamonds. Source and dungeon available at Nexus:
http://grimrock.nexusmods.com/mods/255
See included readme for additional information and hints.
Did not get to do as much testing on this as I wanted, but been sitting on this one for around a month so released it. If any issues are found, let me know.
Re: [mod] Knight of Diamonds
Posted: Sun Apr 21, 2013 5:57 pm
by LordGarth
Good so far. I have gone through the first floor and parts of the second. I like how you made the town and the dark areas on the second floor.
How did you make the darkness?
LordGarth
Re: [mod] Knight of Diamonds
Posted: Mon Apr 22, 2013 11:34 pm
by slackmg
LordGarth wrote:Good so far. I have gone through the first floor and parts of the second. I like how you made the town and the dark areas on the second floor.
How did you make the darkness?
LordGarth
I didn't, Diarmuid did (dark square object from way back)
viewtopic.php?f=14&t=4367&p=44675&hilit ... one#p44675
Re: [mod] Knight of Diamonds
Posted: Fri Apr 26, 2013 4:32 pm
by FinnishKnight
Where to place the mod
Re: [mod] Knight of Diamonds
Posted: Sat Apr 27, 2013 10:53 pm
by Torst
Normaly and in case that your operating system is on the c: partition - there:
C:\Users\*your name*\Documents\Almost Human\Legend of Grimrock\Dungeons
Re: [mod] Knight of Diamonds
Posted: Sun Apr 28, 2013 12:43 am
by LordGarth
How did you animate the new monster models?
LordGarth
Re: [mod] Knight of Diamonds
Posted: Sun Apr 28, 2013 1:24 pm
by slackmg
LordGarth wrote:How did you animate the new monster models?
LordGarth
I didn't. Most of the monsters are re-textures/customizations of stock LoG monsters created by others and pulled off of Nexus (mainly) -
http://grimrock.nexusmods.com/. The non-stock custom monsters were created and animated by wallasaurus or Leki. Modeling, drawing and animation are not very high in my set of skills.
Re: [mod] Knight of Diamonds
Posted: Mon Apr 29, 2013 1:49 am
by leewroy
I´m playing...
seems that I reached the bottom and got all the doors opened in this level and the others. what to do now?
I guess it's a good dungeon, but it lacks puzzles. Anyway I found some necklaces and by mistake, I "used" one of them , making it disappear. Also found a green gem, and didn't find a place to insert it.
Re: [mod] Knight of Diamonds
Posted: Mon Apr 29, 2013 11:35 pm
by slackmg
leewroy wrote:I´m playing...
seems that I reached the bottom and got all the doors opened in this level and the others. what to do now?
I guess it's a good dungeon, but it lacks puzzles. Anyway I found some necklaces and by mistake, I "used" one of them , making it disappear. Also found a green gem, and didn't find a place to insert it.
If you made it past the riddle of sphinx, you should've gotten a clue and a teleporter back to level 1.
The teleporter puts you just south of the rug in the temple, if you have all of the armor pieces, step on the rug.
Make sure all pieces are on or carried by one PC before stepping on the rug.
Take the staff back up to the tavern and enjoy the game end...
Re: [mod] Knight of Diamonds
Posted: Tue Apr 30, 2013 1:38 pm
by leewroy
Yeah, I passed the riddle, and came back to level one. But what about the green gem? And the necklace I used and was gone? And what pieces of armor you're talking about?