[mod] Knight of Diamonds

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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slackmg
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[mod] Knight of Diamonds

Post by slackmg »

Dungeon based on Wizardry II, the knight of diamonds. Source and dungeon available at Nexus:
http://grimrock.nexusmods.com/mods/255

See included readme for additional information and hints.

Did not get to do as much testing on this as I wanted, but been sitting on this one for around a month so released it. If any issues are found, let me know.
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LordGarth
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Re: [mod] Knight of Diamonds

Post by LordGarth »

Good so far. I have gone through the first floor and parts of the second. I like how you made the town and the dark areas on the second floor.

How did you make the darkness?

LordGarth
Dungeon Master and DOOM will live forever.
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slackmg
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Re: [mod] Knight of Diamonds

Post by slackmg »

LordGarth wrote:Good so far. I have gone through the first floor and parts of the second. I like how you made the town and the dark areas on the second floor.

How did you make the darkness?

LordGarth
I didn't, Diarmuid did (dark square object from way back) viewtopic.php?f=14&t=4367&p=44675&hilit ... one#p44675
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FinnishKnight
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Re: [mod] Knight of Diamonds

Post by FinnishKnight »

Where to place the mod
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Torst
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Re: [mod] Knight of Diamonds

Post by Torst »

Normaly and in case that your operating system is on the c: partition - there:

C:\Users\*your name*\Documents\Almost Human\Legend of Grimrock\Dungeons
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LordGarth
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Re: [mod] Knight of Diamonds

Post by LordGarth »

How did you animate the new monster models?

LordGarth
Dungeon Master and DOOM will live forever.
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slackmg
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Re: [mod] Knight of Diamonds

Post by slackmg »

LordGarth wrote:How did you animate the new monster models?

LordGarth
I didn't. Most of the monsters are re-textures/customizations of stock LoG monsters created by others and pulled off of Nexus (mainly) - http://grimrock.nexusmods.com/. The non-stock custom monsters were created and animated by wallasaurus or Leki. Modeling, drawing and animation are not very high in my set of skills.
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leewroy
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Re: [mod] Knight of Diamonds

Post by leewroy »

I´m playing...
SpoilerShow
seems that I reached the bottom and got all the doors opened in this level and the others. what to do now?
I guess it's a good dungeon, but it lacks puzzles. Anyway I found some necklaces and by mistake, I "used" one of them , making it disappear. Also found a green gem, and didn't find a place to insert it.
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slackmg
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Re: [mod] Knight of Diamonds

Post by slackmg »

leewroy wrote:I´m playing...
SpoilerShow
seems that I reached the bottom and got all the doors opened in this level and the others. what to do now?
I guess it's a good dungeon, but it lacks puzzles. Anyway I found some necklaces and by mistake, I "used" one of them , making it disappear. Also found a green gem, and didn't find a place to insert it.
If you made it past the riddle of sphinx, you should've gotten a clue and a teleporter back to level 1.
SpoilerShow
The teleporter puts you just south of the rug in the temple, if you have all of the armor pieces, step on the rug.
SpoilerShow
Make sure all pieces are on or carried by one PC before stepping on the rug.
SpoilerShow
Take the staff back up to the tavern and enjoy the game end...
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leewroy
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Re: [mod] Knight of Diamonds

Post by leewroy »

SpoilerShow
Yeah, I passed the riddle, and came back to level one. But what about the green gem? And the necklace I used and was gone? And what pieces of armor you're talking about?
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