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Models by Cougar

Posted: Sun Nov 04, 2012 4:28 am
by cougardod
Wanted to start a thread for the models I'm working on so I can get some feedback/critique. I hope you all enjoy these models. If you have request, let me know what they are and I will see what I can do.

Treasure Chest
http://grimrock.nexusmods.com/mods/87/
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Practice/Target Dummy
http://grimrock.nexusmods.com/mods/89/
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Sword Breaker
http://grimrock.nexusmods.com/mods/88
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Re: Models by Cougar

Posted: Sun Nov 04, 2012 4:38 am
by SpiderFighter
Those are incredible!! The practice dummy is happily playing with some archers in my mod now. Endorsed on the Nexus.

Great work...thanks for sharing it with us!

Re: Models by Cougar

Posted: Sun Nov 04, 2012 6:23 am
by Lark
These are really awesome! Really fantastic work! -Lark

Re: Models by Cougar

Posted: Mon Nov 05, 2012 5:40 pm
by Ciccipicci
Treasure chest has no collision. Great adds anyway.

Re: Models by Cougar

Posted: Mon Nov 05, 2012 7:01 pm
by SpiderFighter
Ciccipicci wrote:Treasure chest has no collision. Great adds anyway.
In scripts\objects.lua, change class = "Decoration", to class = "Blockage",

That should fix it.

Re: Models by Cougar

Posted: Tue Nov 06, 2012 5:30 pm
by Ciccipicci
Done! Thanks. ;)

Re: Models by Cougar

Posted: Wed Nov 14, 2012 8:34 pm
by SpiderFighter
Just wanted you to know your treasure chest has a new home in another mod I'm working on (credit will, of course, be given if it's ever released). I changed the class to blockage and made it act like a barrel (so I can place an item beneath it). The wood texture even works with the broken mesh for the barrel. Thanks again for posting these!

(Place the following in objects.lua)
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defineObject{
name = "chest",
class = "Blockage",
model = "mod_assets/models/chest.fbx",
brokenModel = "assets/models/env/barrel_crate_block_broken.fbx",
placement = "floor",
health = 10,
evasion = -1000,
hitSound = "barrel_hit",
hitEffect = "hit_wood",
editorIcon = 52,
}
Ciccipicci wrote:Done! Thanks. ;)
Oh! You're welcome :)