Models by Cougar

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
User avatar
cougardod
Posts: 36
Joined: Sun Oct 28, 2012 2:29 am

Models by Cougar

Post by cougardod »

Wanted to start a thread for the models I'm working on so I can get some feedback/critique. I hope you all enjoy these models. If you have request, let me know what they are and I will see what I can do.

Treasure Chest
http://grimrock.nexusmods.com/mods/87/
SpoilerShow
Image
Practice/Target Dummy
http://grimrock.nexusmods.com/mods/89/
SpoilerShow
Image
Sword Breaker
http://grimrock.nexusmods.com/mods/88
SpoilerShow
Image
User avatar
SpiderFighter
Posts: 789
Joined: Thu Apr 12, 2012 4:15 pm

Re: Models by Cougar

Post by SpiderFighter »

Those are incredible!! The practice dummy is happily playing with some archers in my mod now. Endorsed on the Nexus.

Great work...thanks for sharing it with us!
Last edited by SpiderFighter on Sun Nov 04, 2012 1:02 pm, edited 1 time in total.
User avatar
Lark
Posts: 178
Joined: Wed Sep 19, 2012 4:23 pm
Location: Springfield, MO USA

Re: Models by Cougar

Post by Lark »

These are really awesome! Really fantastic work! -Lark
User avatar
Ciccipicci
Posts: 154
Joined: Mon Oct 08, 2012 12:55 am

Re: Models by Cougar

Post by Ciccipicci »

Treasure chest has no collision. Great adds anyway.
User avatar
SpiderFighter
Posts: 789
Joined: Thu Apr 12, 2012 4:15 pm

Re: Models by Cougar

Post by SpiderFighter »

Ciccipicci wrote:Treasure chest has no collision. Great adds anyway.
In scripts\objects.lua, change class = "Decoration", to class = "Blockage",

That should fix it.
User avatar
Ciccipicci
Posts: 154
Joined: Mon Oct 08, 2012 12:55 am

Re: Models by Cougar

Post by Ciccipicci »

Done! Thanks. ;)
User avatar
SpiderFighter
Posts: 789
Joined: Thu Apr 12, 2012 4:15 pm

Re: Models by Cougar

Post by SpiderFighter »

Just wanted you to know your treasure chest has a new home in another mod I'm working on (credit will, of course, be given if it's ever released). I changed the class to blockage and made it act like a barrel (so I can place an item beneath it). The wood texture even works with the broken mesh for the barrel. Thanks again for posting these!

(Place the following in objects.lua)
SpoilerShow
defineObject{
name = "chest",
class = "Blockage",
model = "mod_assets/models/chest.fbx",
brokenModel = "assets/models/env/barrel_crate_block_broken.fbx",
placement = "floor",
health = 10,
evasion = -1000,
hitSound = "barrel_hit",
hitEffect = "hit_wood",
editorIcon = 52,
}
Ciccipicci wrote:Done! Thanks. ;)
Oh! You're welcome :)
Post Reply