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Healing pool + pickaxe

Posted: Mon Oct 22, 2012 5:11 pm
by batupata
Hello,
I'd like to create a healing pool, that player could recover their health by clicking on it.
But I'm not so sure that how I should do this. I have a very simple sketch of the model and I made it's class to button, but the editor says that I'm missing a button node. Any ideas how to make and apply the button node to a 3d-model?
Another possibility would be to modify a crystal, but I didn't find any customizable code for it.

P.S I created a simple pickaxe, what do you guys think? :D
Should I publish this?
Image

Re: Healing pool

Posted: Mon Oct 22, 2012 6:17 pm
by Komag
like the pickaxe, nice!

Re: Healing pool + pickaxe

Posted: Tue Oct 23, 2012 12:37 am
by Neikun
Button nodes are handled by the animations files, so keep an eye on John's toolkit, as he's very close it seems.
You should totally throw that pickaxe on the nexus and C.A.P. :3

Re: Healing pool + pickaxe

Posted: Tue Oct 23, 2012 4:01 am
by msyblade
Anyone else thinking pickaxe that can dig thru rubble? (Strength check for success or somethin)?

Re: Healing pool + pickaxe

Posted: Tue Oct 23, 2012 2:32 pm
by batupata
msyblade wrote:Anyone else thinking pickaxe that can dig thru rubble? (Strength check for success or somethin)?
It's actually used in my dungeon to clear some random rubble that is blocking the way (atm the rubble means dungeon cave in) :D

Re: Healing pool + pickaxe

Posted: Tue Oct 23, 2012 6:49 pm
by batupata
Neikun wrote:Button nodes are handled by the animations files, so keep an eye on John's toolkit, as he's very close it seems.
You should totally throw that pickaxe on the nexus and C.A.P. :3
Ok I'm gonna publish it soon as I remake some of the textures (didn't really put too much effort into those) :)