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Translucent and fullbright.

Posted: Sun Oct 21, 2012 5:16 pm
by Wolfen
So I am making textures and I noticed when using translucent the textures always seem to be fullbright in the distance. Not being affected by the distance or lack of light anywhere. Is there any way around this that I am missing? I tried various settings of the materials from glossiness, alphatest, etc. Or... am I just stuck with always full bright?

Thanks! Everyone here is always pretty helpful. I appreciate it all so far. :D

Re: Translucent and fullbright.

Posted: Sun Oct 21, 2012 5:39 pm
by TheLastOrder
EDITED: take a look at Phitt's answer ;)

Maybe in the Blender forums could help you.

http://blenderartists.org/forum/forum.php

And good luck! :)

Re: Translucent and fullbright.

Posted: Sun Oct 21, 2012 6:47 pm
by Phitt
That is how the engine works, no way around that. You either have an all-or-nothing transparency (if you set blend mode to 'opaque') or that. There is also 'modulative' and 'additive', but those are only useful for special cases.

Re: Translucent and fullbright.

Posted: Mon Oct 22, 2012 12:22 am
by Wolfen
Yeah, I was afraid of that hehe. I tried the additive. It can kind of do what I want I think if I spend a lot of time tweaking the textures / alphas.... maybe hehe.

Thanks for the input. =)