Translucent and fullbright.

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
Wolfen
Posts: 21
Joined: Mon Oct 08, 2012 6:40 am

Translucent and fullbright.

Post by Wolfen »

So I am making textures and I noticed when using translucent the textures always seem to be fullbright in the distance. Not being affected by the distance or lack of light anywhere. Is there any way around this that I am missing? I tried various settings of the materials from glossiness, alphatest, etc. Or... am I just stuck with always full bright?

Thanks! Everyone here is always pretty helpful. I appreciate it all so far. :D
User avatar
TheLastOrder
Posts: 104
Joined: Wed Oct 17, 2012 1:56 am

Re: Translucent and fullbright.

Post by TheLastOrder »

EDITED: take a look at Phitt's answer ;)

Maybe in the Blender forums could help you.

http://blenderartists.org/forum/forum.php

And good luck! :)
Last edited by TheLastOrder on Sun Oct 21, 2012 6:53 pm, edited 2 times in total.
User avatar
Phitt
Posts: 442
Joined: Tue Aug 14, 2012 9:43 am

Re: Translucent and fullbright.

Post by Phitt »

That is how the engine works, no way around that. You either have an all-or-nothing transparency (if you set blend mode to 'opaque') or that. There is also 'modulative' and 'additive', but those are only useful for special cases.
Wolfen
Posts: 21
Joined: Mon Oct 08, 2012 6:40 am

Re: Translucent and fullbright.

Post by Wolfen »

Yeah, I was afraid of that hehe. I tried the additive. It can kind of do what I want I think if I spend a lot of time tweaking the textures / alphas.... maybe hehe.

Thanks for the input. =)
Post Reply