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[ASSET] Huder's custom assets

Posted: Sun Oct 14, 2012 12:57 am
by Huder
Hi i made this thread to share my custom models and textures with you. Here comes first:

Update You can spot some shadows glithes, i will redone all models if John's GMT will support .fbx format.

Environment
Pedestal
SpoilerShow
Material script ( i forgot about that in readme )

defineMaterial{
name = "huder_pedestal",
diffuseMap = "mod_assets/textures/env/huder_pedestal_dif.tga",
specularMap = "mod_assets/textures/env/huder_pedestal_spec.tga",
normalMap = "mod_assets/textures/env/huder_pedestal_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
Image
Image
Bookcase
SpoilerShow
Image
The previous vesion can be found here: http://www.mediafire.com/?7eefvar9h4hn45z
Items
Wooden Shield
Image
SpoilerShow
Image

Re: [ASSET] Huder's custom assets

Posted: Sun Oct 14, 2012 1:00 am
by Neikun
Very nice! I look forward to more

Re: [ASSET] Huder's custom assets

Posted: Sun Oct 14, 2012 1:08 am
by Batty
heyyy the lanterns in the house nice work on that table!

wait till alcove mafia gets at it :lol:

edit: must already be an alcove I think

Re: [ASSET] Huder's custom assets

Posted: Sun Oct 14, 2012 2:19 am
by Komag
looks good, nice work!

Re: [ASSET] Huder's custom assets

Posted: Sun Oct 14, 2012 2:47 am
by Neikun
Batty wrote:heyyy the lanterns in the house nice work on that table!

wait till alcove mafia gets at it :lol:

edit: must already be an alcove I think
Looks like a regular altar to me.

Re: [ASSET] Huder's custom assets

Posted: Sun Oct 14, 2012 10:35 am
by Ciccipicci
Textures doesn't work for me using your readme.

Re: [ASSET] Huder's custom assets

Posted: Sun Oct 14, 2012 10:52 am
by Neikun
You also copied the textures to your mod_assets/textures folder into a folder named env, right?
You also copied the model to your mod_assets/models folder into a folder named env, right?

Re: [ASSET] Huder's custom assets

Posted: Sun Oct 14, 2012 1:35 pm
by Huder
Ah right i forgot to add material script xD
SpoilerShow
defineMaterial{
name = "huder_pedestal",
diffuseMap = "mod_assets/textures/env/huder_pedestal_dif.tga",
specularMap = "mod_assets/textures/env/huder_pedestal_spec.tga",
normalMap = "mod_assets/textures/env/huder_pedestal_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}

Re: [ASSET] Huder's custom assets

Posted: Sun Oct 14, 2012 2:30 pm
by Ciccipicci
:D now working great! There's a hope to see a circular one?

Re: [ASSET] Huder's custom assets

Posted: Tue Oct 16, 2012 12:12 am
by Huder
Ciccipicci wrote::D now working great! There's a hope to see a circular one?
Round shapes has ugly shading in current version of GMT. When GMT will support .fbx format i will do this.


Something cool for alcove mafia :D
It's not scripted as alcove i'm bad at scripting so i made only decoration.
bookcase http://www.mediafire.com/?7eefvar9h4hn45z
Image