Update You can spot some shadows glithes, i will redone all models if John's GMT will support .fbx format.
Environment
Pedestal
defineMaterial{
name = "huder_pedestal",
diffuseMap = "mod_assets/textures/env/huder_pedestal_dif.tga",
specularMap = "mod_assets/textures/env/huder_pedestal_spec.tga",
normalMap = "mod_assets/textures/env/huder_pedestal_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
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Wooden Shield
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