Beta-1.2.9 now available!
Posted: Wed Sep 19, 2012 10:14 am
Beta-1.2.9 has just been sent to Steam. The update should be available in a few hours and update automatically. If Steam has problems updating the build you can try restarting the Steam client and clicking on Verify Integrity of Game Cache in Legend of Grimrock / Properties.
It is important that all testing happens with the latest version. Please check that beta-1.2.9 is displayed in the main menu.
If you think you have found a bug, please check that the bug is not in the Known Bugs list before reporting (see below).
Thanks to everybody for relentless testing! Have fun!
Changes since beta-1.2.8:
- blockers' initial state can be configured in the inspector
- blockers can be activated, deactivated and toggled with connectors
- "opened by" can be configured in the inspector for locked doors
- added Reload Project menu item and shortcut Ctrl-R
- added new scripting hooks: Door:onOpen(self), Door:onClose(self), Party:onLevelUp(champion)
- bug fix: Door:setOpenedBy() does not persist across save games
- bug fix: cloneObject complains erroneously about "bad argument 'slot' to 'cloneObject' (string expected, got number)" when cloning a body slot item
- bug fix: monster groups are respawned when loading a saved game which refers to the original grimrock dungeon
Known bugs:
- when you add an element by right clicking on the map, several entities are added
- clicking "resume" from the pause menu throws away the item on the mouse cursor
- choose dungeon dialog has a "Delete" button instead of "Unsubscribe" for Workshop mods that have been subscribed to while the game is running
- initial window size isn't quite right when going from native full res to windowed mode
- when opening the automap in the small preview window, the text names of the levels are HUGE
- pasting text with newline characters to a singleline textbox causes part of the text to disappear
- if you give setMouseItem() an item that's placed already somewhere on the level, and then player tries to place that item on the ground, the game crashes "item is already placed".
- crash if party falls into a "double pit" (two pits over each other) and there is no level below the last pit
- crash when killing last character with a onUseItem hook
- cloned Orb of Radiance does not glow
- cloned Uggardian does not have the flame effect
It is important that all testing happens with the latest version. Please check that beta-1.2.9 is displayed in the main menu.
If you think you have found a bug, please check that the bug is not in the Known Bugs list before reporting (see below).
Thanks to everybody for relentless testing! Have fun!
Changes since beta-1.2.8:
- blockers' initial state can be configured in the inspector
- blockers can be activated, deactivated and toggled with connectors
- "opened by" can be configured in the inspector for locked doors
- added Reload Project menu item and shortcut Ctrl-R
- added new scripting hooks: Door:onOpen(self), Door:onClose(self), Party:onLevelUp(champion)
- bug fix: Door:setOpenedBy() does not persist across save games
- bug fix: cloneObject complains erroneously about "bad argument 'slot' to 'cloneObject' (string expected, got number)" when cloning a body slot item
- bug fix: monster groups are respawned when loading a saved game which refers to the original grimrock dungeon
Known bugs:
- when you add an element by right clicking on the map, several entities are added
- clicking "resume" from the pause menu throws away the item on the mouse cursor
- choose dungeon dialog has a "Delete" button instead of "Unsubscribe" for Workshop mods that have been subscribed to while the game is running
- initial window size isn't quite right when going from native full res to windowed mode
- when opening the automap in the small preview window, the text names of the levels are HUGE
- pasting text with newline characters to a singleline textbox causes part of the text to disappear
- if you give setMouseItem() an item that's placed already somewhere on the level, and then player tries to place that item on the ground, the game crashes "item is already placed".
- crash if party falls into a "double pit" (two pits over each other) and there is no level below the last pit
- crash when killing last character with a onUseItem hook
- cloned Orb of Radiance does not glow
- cloned Uggardian does not have the flame effect