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Completing a Dungeon
Posted: Mon Sep 17, 2012 10:24 pm
by oliacym
Hi everyone, perhaps you smart fellows can help me. I've read around, and maybe I'm just being dense, but I can't for the life of me work out how to set conditions to complete a dungeon. Is it done through Lua scripting linked to a trigger? Many thanks in advance.
Re: Completing a Dungeon
Posted: Mon Sep 17, 2012 10:31 pm
by Shroom
Code: Select all
completeGame("mod_assets/cinematics/ending.lua")
is the example in the cinematics bit -
http://www.grimrock.net/modding/how-to- ... inematics/
I haven't got that far yet :p
Re: Completing a Dungeon
Posted: Mon Sep 17, 2012 10:33 pm
by oliacym
Ohhhh of course, yeah! I completely misunderstood that part, a thousand thanks my friend