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Water guage
Posted: Sun Sep 16, 2012 11:15 pm
by LordGarth
I am just suggesting that there be a water guage along with the food guage to make it more like DM.
And it would add another survival issue in the dungeon.
Thx,
LordGarth
Re: Water guage
Posted: Mon Sep 17, 2012 12:44 am
by spectre900
*gulp*
and yea, I never thought food was ever any issue in Grimrock. finding water sources would make it more interesting.
Re: Water guage
Posted: Mon Sep 17, 2012 9:19 am
by lowzei
Yep, making reasonable use of water and that you need to drink is one of the aspects i was missing in LoG.
Re: Water guage
Posted: Wed Sep 19, 2012 3:45 pm
by Shroom
This should be easy now to implement given that we have global variables in saves and can cross reference functions in script
Re: Water guage
Posted: Wed Sep 19, 2012 4:11 pm
by Montis
Imho the hard part is implementing a "water meter" in the inventory screen :0
Re: Water guage
Posted: Wed Sep 19, 2012 4:13 pm
by Shroom
True - i was thinking of it from a coding perspective. You could do it and just print up, you are getting thirsty style prompts on screen, but a visual que would be good
Re: Water guage
Posted: Wed Sep 19, 2012 4:37 pm
by Neikun
The good news is that there's already a water flask asset? owo
Re: Water guage
Posted: Thu Sep 27, 2012 12:25 pm
by Neikun
There is also a wall_fountain model in the asset pack. It doesn't have water coming out of it though.
Re: Water guage
Posted: Thu Sep 27, 2012 7:14 pm
by SpacialKatana
Eh? If there is it isn't showing in my asset list in the editor
~investigates~
Re: Water guage
Posted: Thu Sep 27, 2012 9:04 pm
by Komag
It's in the asset pack, the models/textures separately released, not in the editor