Water guage

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LordGarth
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Water guage

Post by LordGarth »

I am just suggesting that there be a water guage along with the food guage to make it more like DM.

And it would add another survival issue in the dungeon.

Thx,

LordGarth
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spectre900
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Re: Water guage

Post by spectre900 »

*gulp*

and yea, I never thought food was ever any issue in Grimrock. finding water sources would make it more interesting.
lowzei
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Re: Water guage

Post by lowzei »

Yep, making reasonable use of water and that you need to drink is one of the aspects i was missing in LoG.
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Shroom
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Re: Water guage

Post by Shroom »

This should be easy now to implement given that we have global variables in saves and can cross reference functions in script
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Montis
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Re: Water guage

Post by Montis »

Imho the hard part is implementing a "water meter" in the inventory screen :0
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Shroom
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Re: Water guage

Post by Shroom »

True - i was thinking of it from a coding perspective. You could do it and just print up, you are getting thirsty style prompts on screen, but a visual que would be good
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Neikun
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Re: Water guage

Post by Neikun »

The good news is that there's already a water flask asset? owo
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Neikun
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Re: Water guage

Post by Neikun »

There is also a wall_fountain model in the asset pack. It doesn't have water coming out of it though.
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SpacialKatana
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Re: Water guage

Post by SpacialKatana »

Eh? If there is it isn't showing in my asset list in the editor :?

~investigates~
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Komag
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Re: Water guage

Post by Komag »

It's in the asset pack, the models/textures separately released, not in the editor
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