Thoughts on Spears and Protection
Posted: Wed Sep 12, 2012 3:05 am
Quick thoughts on my playthrough:
1) Protection seems less useful as levels advance. I've been running some tests (I mean, I've started the game several times and have yet to finish it /o\ ), and so far Prot works well early on... But seems to not make much of a difference against tougher opponents. Around 30, I'm still taking like 45+ damage or more. On the other hand, Evasion may seem useless at the start but with a frontlining Rogue with high Ev and Unarmed... She has yet to die or find herself in dire straits.
2) Shouldn't the Undead spear wielders attack one square away from my front liners as well? A spear's reach allows back rowers in a group to attack from one row away, but I'm the only one who seems to factor this in. I can be right in front of them, letting them waste time on high Evade characters in the back; or keep one square away from them and let my frontliners spear the opposition. But shouldn't they benefit from the weapon's range as well, "retreating" one square so their attacks? Is this an oversight, or intended so as to not make them more challenging?
1) Protection seems less useful as levels advance. I've been running some tests (I mean, I've started the game several times and have yet to finish it /o\ ), and so far Prot works well early on... But seems to not make much of a difference against tougher opponents. Around 30, I'm still taking like 45+ damage or more. On the other hand, Evasion may seem useless at the start but with a frontlining Rogue with high Ev and Unarmed... She has yet to die or find herself in dire straits.
2) Shouldn't the Undead spear wielders attack one square away from my front liners as well? A spear's reach allows back rowers in a group to attack from one row away, but I'm the only one who seems to factor this in. I can be right in front of them, letting them waste time on high Evade characters in the back; or keep one square away from them and let my frontliners spear the opposition. But shouldn't they benefit from the weapon's range as well, "retreating" one square so their attacks? Is this an oversight, or intended so as to not make them more challenging?