Legend of Grimrock 2 - Suggestions
Posted: Fri Apr 20, 2012 6:00 pm
Hello. I'm still on level 5 on this game and i'm loving the fact that someone decided to revive this genre (i finished all EOB and Land of Lore).
I'm pretty sure this game will have a sequel due to its success and i would like to point some suggestions to make it even better:
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1) Import heroes from first game
2) have 4 heroes starting the game but a maximum of 6 (you will meet several NPCs to join you or not, depending on your will).
3) Make magic more simple to see and use like tiers (example tier I Fire spells with a tab, another tab for tier II, III. Same with magic buffs.
4) Make an Attack all button like in EOB3.
5) Outside areas and underwater areas would be cool too. Underwater areas would need a spell from mage or item to be able to walk without drowning. Fire magic wouldn't work and Lightning magic would deal severe damage to all (mobs and party). Some Ice magic spells would have its duration increased, like ice prison/freeze.
6) Be able to reach level 50 with same number of skills received per level (4), adding more areas where mobs respawn.
7) Introduce a New Game + where your party can start another game with everything they got from the previous one.
8) Put enemies like ghosts that can walk through walls. They were a nice creepy touch in Lands of Lore, since you wouldn't be safe inside a locked room.
That's it. And congratulations for such masterpiece! You guys brought hope for us gamers in a dark era of brainless FPS for retards.
I'm pretty sure this game will have a sequel due to its success and i would like to point some suggestions to make it even better:
----------
1) Import heroes from first game
2) have 4 heroes starting the game but a maximum of 6 (you will meet several NPCs to join you or not, depending on your will).
3) Make magic more simple to see and use like tiers (example tier I Fire spells with a tab, another tab for tier II, III. Same with magic buffs.
4) Make an Attack all button like in EOB3.
5) Outside areas and underwater areas would be cool too. Underwater areas would need a spell from mage or item to be able to walk without drowning. Fire magic wouldn't work and Lightning magic would deal severe damage to all (mobs and party). Some Ice magic spells would have its duration increased, like ice prison/freeze.
6) Be able to reach level 50 with same number of skills received per level (4), adding more areas where mobs respawn.
7) Introduce a New Game + where your party can start another game with everything they got from the previous one.
8) Put enemies like ghosts that can walk through walls. They were a nice creepy touch in Lands of Lore, since you wouldn't be safe inside a locked room.
That's it. And congratulations for such masterpiece! You guys brought hope for us gamers in a dark era of brainless FPS for retards.