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[MOD] Imperial Tomb- TOTAL CONVERSION -

Posted: Thu Jul 11, 2024 6:39 pm
by Heretic
Total Conversion - this is huge new underground world as big is my Imagination :D based on Dungeon Master wall sets - credits to Germanny
I did big work on it back to 2020 took me a LOT of time to create such a crazy thing.
Unfortunately due to HDD issues I did lost most of my work :( called Imperial Tomb
Few years later I decided to give it one more try - so now I back with the same ide to re-create this catacombs even deeper.

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FULL VERSION is available now ! DOWNLOAD

New catacombs Ambience and sfx,graphics and desing

Survival aspects:

Total Conversion ! Chaos Madness - Chapter 1

1.Save anything to eat you can.
2.Save any torch you can.
3.Sometime you need a monsters to pass the level.
4.SAVE GAME every floor ! or even more often
5.More deeper you go,more challenge you get.
6.Max floor level - discover by youself :)



I dont wat to make a spoilers too much ... but its not head breaking puzzles modification
more likely its adventure aspect mostly.
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so,Here it is a small part of this project - 10 floors dungeons.
I still working on this project

Imperial Tomb- TOTAL CONVERSION -
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DETAILED GALLERY

>>>GALLERY<<<<

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Re: [MOD] Lair of Gorul - OVERHAUL -

Posted: Fri Jul 12, 2024 7:30 am
by Torst
I start a try and stuck right at the first door.

The screensize is a bit curios.
I play in 4K on a 16:9 screen.
It looks ,when i reach the door, as if iam to short.
The door is huge and if i stay in front of the door i can only see the handhold of the chain.
if i try to open the door - nothing happend.

Re: [MOD] Lair of Gorul - OVERHAUL -

Posted: Fri Jul 12, 2024 6:06 pm
by Heretic
Yes ,Im sorry for that .. probably animation coordinations are located in the orginal position - I use 1080p cuz editor wont open 4k,..but that could be a huge difference, chain buttons are located ,on the first time only, at the orginal position.

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Then they will fix them self

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Re: [MOD] Lair of Gorul - OVERHAUL -

Posted: Fri Jul 12, 2024 6:15 pm
by Heretic
I just cheked this mod in 4k - omg awesome , yes huge doors and all catacombs are rezised , spells are re-worked in particles and textures as well
I do change most of them if not all.

Re: [MOD] Lair of Gorul - TOTAL CONVERSION -

Posted: Sun Jul 28, 2024 7:13 pm
by Heretic
Project update

new ambient lights and sfx added - improved catacombs atmosphere.
new monsters added - new types of insects,spiders,elemental monsters.
new creature types,not floor but walking on ceiling.
new Books added to get an extra statistics bonus like Tome of Arcane,Health,Dexterity and more.
new levels added total floors number to be discovered by you self.
new biome type swamp / marshland special sfx and ambience added

updated version 2.0 has not been released yet.

Some new Insects added
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Ancient creatures Naga
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Re: [MOD] Lair of Gorul - TOTAL CONVERSION -

Posted: Mon Jul 29, 2024 9:43 am
by Torst
And you fixed the 4k issues ?

Thx for the info.

Re: [MOD] Lair of Gorul - TOTAL CONVERSION -

Posted: Tue Jul 30, 2024 9:29 pm
by Heretic
Hi

Yes I do ,after work , like a hobby few hours a day on this project.
All door fixed + new buttons added.

4k is recomended for full catacombs experience.

NO FILE UPDATE ... yet

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Re: [MOD] Lair of Gorul - TOTAL CONVERSION -

Posted: Wed Aug 14, 2024 8:49 pm
by Heretic
Lots of new stuff added , I will try to make a full version release in next 4-6 weeks approx.

Maybe small teaser whtat`s down there awaiting in the dark...

Re: [MOD] Imperial Tomb- TOTAL CONVERSION -

Posted: Thu Sep 12, 2024 8:04 pm
by Heretic
Project is nearly ready to be released !

Just added a new content ...some awesome monsters like this one , walking on the ceiling
Imperial Scarabeus

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Re: [MOD] Imperial Tomb- TOTAL CONVERSION -

Posted: Sun Sep 15, 2024 5:33 pm
by Torst
Good news,can't wait for finished mod !