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Grey Island mod(WIP)

Posted: Thu Jul 22, 2021 11:18 pm
by ratman
I have decided to start making a new mod for Grimrock, and hopefully by posting it here I'll be more likely to keep working on it. :lol:
I've finished a few levels, two bossfights, and a sort of hub level with a merchant.
Here's some screenshots of what I have so far:

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Some new monsters too:
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first bossfight:
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Story intro: You had heard stories of the famed Grey Island since you were young, with the ruins of a ancient civilization and untold riches, not to mention a huge source of magical power. You and three of your friends finally saved up enough money to buy a boat, and driven by your greed set out to find this renowned island...

Basic Level outline:

(Contains Spoilers!)
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There is not much new mechanics yet, there is a new alchemy system and I am considering adding crafting. There is going to be NPCs and merchants, also hopefully side quests. I also am considering adding new classes and races, and new skill mechanics. I've decided to change firearms a bit: now every firearm has a clip, most with just one bullet. They all have higher backfire & malfunction chances, and lower cooldowns. (Sadly this means none of them can have real power attacks) :(

There is a few custom assets that I made myself, mostly just retextures with different stats, no new models or animations. (Yet?)

Note: there is a lot of community assets used in this, I'll release the credits along with the mod.

Re: Grey Island mod(WIP)

Posted: Fri Jul 23, 2021 5:13 am
by Isaac
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Re: Grey Island mod(WIP)

Posted: Fri Jul 23, 2021 7:52 pm
by Zo Kath Ra
ratman wrote: Thu Jul 22, 2021 11:18 pm I have decided to start making a new mod for Grimrock, and hopefully by posting it here I'll be more likely to keep working on it. :lol:
Looks good!
If you need testers, even in this early development stage, just let us know.

Re: Grey Island mod(WIP)

Posted: Mon Jul 26, 2021 9:53 pm
by ratman
Thanks for the feedback!
I've decided to change firearms a bit: now every firearm has a clip, most with just one bullet. They all have higher backfire & malfunction chances, and lower cooldowns. (Sadly this means none of them can have real power attacks) :(
I have finished the second bossfight, and a sort of hub level with a merchant.

Re: Grey Island mod(WIP)

Posted: Fri Jul 30, 2021 9:25 pm
by kelly1111
Looking good, will be playing it when it is released

Re: Grey Island mod(WIP)

Posted: Sun Aug 29, 2021 3:37 pm
by hyteria
good job , we wait for release ;)

Re: Grey Island mod(WIP)

Posted: Fri Dec 03, 2021 4:16 am
by ratman
I have added a few more levels, and am currently redisigning/ expanding the first one. I'm working more on cooking and crafting mechanics, and I've created a basic plan of all the levels:

(Contains Spoilers!)
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