Grey Island mod(WIP)

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ratman
Posts: 159
Joined: Fri Jan 10, 2020 1:13 am

Grey Island mod(WIP)

Post by ratman »

I have decided to start making a new mod for Grimrock, and hopefully by posting it here I'll be more likely to keep working on it. :lol:
I've finished a few levels, two bossfights, and a sort of hub level with a merchant.
Here's some screenshots of what I have so far:

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Some new monsters too:
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first bossfight:
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Story intro: You had heard stories of the famed Grey Island since you were young, with the ruins of a ancient civilization and untold riches, not to mention a huge source of magical power. You and three of your friends finally saved up enough money to buy a boat, and driven by your greed set out to find this renowned island...

Basic Level outline:

(Contains Spoilers!)
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There is not much new mechanics yet, there is a new alchemy system and I am considering adding crafting. There is going to be NPCs and merchants, also hopefully side quests. I also am considering adding new classes and races, and new skill mechanics. I've decided to change firearms a bit: now every firearm has a clip, most with just one bullet. They all have higher backfire & malfunction chances, and lower cooldowns. (Sadly this means none of them can have real power attacks) :(

There is a few custom assets that I made myself, mostly just retextures with different stats, no new models or animations. (Yet?)

Note: there is a lot of community assets used in this, I'll release the credits along with the mod.
Last edited by ratman on Fri Dec 03, 2021 4:17 am, edited 3 times in total.
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Isaac
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Joined: Fri Mar 02, 2012 10:02 pm

Re: Grey Island mod(WIP)

Post by Isaac »

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Zo Kath Ra
Posts: 937
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Grey Island mod(WIP)

Post by Zo Kath Ra »

ratman wrote: Thu Jul 22, 2021 11:18 pm I have decided to start making a new mod for Grimrock, and hopefully by posting it here I'll be more likely to keep working on it. :lol:
Looks good!
If you need testers, even in this early development stage, just let us know.
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ratman
Posts: 159
Joined: Fri Jan 10, 2020 1:13 am

Re: Grey Island mod(WIP)

Post by ratman »

Thanks for the feedback!
I've decided to change firearms a bit: now every firearm has a clip, most with just one bullet. They all have higher backfire & malfunction chances, and lower cooldowns. (Sadly this means none of them can have real power attacks) :(
I have finished the second bossfight, and a sort of hub level with a merchant.
kelly1111
Posts: 349
Joined: Sun Jan 20, 2013 6:28 pm

Re: Grey Island mod(WIP)

Post by kelly1111 »

Looking good, will be playing it when it is released
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: Grey Island mod(WIP)

Post by hyteria »

good job , we wait for release ;)
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ratman
Posts: 159
Joined: Fri Jan 10, 2020 1:13 am

Re: Grey Island mod(WIP)

Post by ratman »

I have added a few more levels, and am currently redisigning/ expanding the first one. I'm working more on cooking and crafting mechanics, and I've created a basic plan of all the levels:

(Contains Spoilers!)
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