Just an idea of (simplest?) LoG mod
Posted: Wed Apr 18, 2012 1:53 pm
There are many posts about reimplementing of old games on LoG engine. All of these ideas looks .. slightly fantastic for me. First of all they requires major modding of skill and spell systems, new races, new classes and more other things, such as underwater rooms, for example (at least for EoB3). Second problem concerned with .. copyrights. Each of old games have an owner and this owner can spoil all modding work. Third problem - an artwork. I'm not shure that community can draw all nessesary textures for completely new mod.
I think that most real approach would be in realizing new (possibly, small) dungeon in LoG setting. Just look on LoG world map - now only Grimrock area is covered. There are many other rocks, forests, cities to use.
Theoretically, after editor release we can make a small dungeon, possibly taking part of maps or ideas of puzzles from other games, using existing LoG textures, classes and all other.
It's not too ambitious project, but relatively realistic. At least looks like a good startup.
P.S. sorry for poor english
I think that most real approach would be in realizing new (possibly, small) dungeon in LoG setting. Just look on LoG world map - now only Grimrock area is covered. There are many other rocks, forests, cities to use.
Theoretically, after editor release we can make a small dungeon, possibly taking part of maps or ideas of puzzles from other games, using existing LoG textures, classes and all other.
It's not too ambitious project, but relatively realistic. At least looks like a good startup.
P.S. sorry for poor english