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Re: [WIP] Mine Tileset
Posted: Tue Oct 30, 2012 12:00 pm
by Asteroth
I have made a wallset. Your wallset beat it and made it admit you're awesome.
Re: [WIP] Mine Tileset
Posted: Wed Nov 07, 2012 9:06 am
by akroma222
Looking forward to seeing the mine wall set!! Very nice work indeed
Re: [WIP] Mine Tileset
Posted: Fri Nov 16, 2012 4:42 pm
by Phitt
Tileset is done (actually the tileset itself was done a week ago already). Now I only need to finish my dungeon, but I've just completed level 4 and level 5 will be the final boss level. I have some nice plans for that one, but need fbx support to export skin data. Apart from that I need to add all the items (weapons/armor/ingredients etc etc). Still, I (hope I) will need beta testers soon to find bugs/problems and balance the dungeon, anyone interested? If there are any writers around here I would appreciate help as well in that regard, I'm not a native English speaker and I would be glad if someone would help me with writing a few notes (similar to Toorum notes) and the intro text.
Re: [WIP] Mine Tileset
Posted: Fri Nov 16, 2012 4:44 pm
by Skuggasveinn
great news, I'm looking forward to play your dungeon, what I've seen so far looks awesome
Skuggasveinn.
Re: [WIP] Mine Tileset
Posted: Fri Nov 16, 2012 5:00 pm
by akroma222
Phitt!
I am very happy to help you with writing notes and texts (I have done this for others - as I have written academic papers for years now) and am also very keen to beta test your dungeon mod
Very happy to hear your wall set is finished!!! (I have actually been waiting on it for weeks - the next level of my mod is using your wall set
)
PM me the details for all your text work
Thanks again for making such a great wall set!!
Re: [WIP] Mine Tileset
Posted: Fri Nov 16, 2012 5:50 pm
by JohnWordsworth
Hi Phitt, would be more than happy to give your dungeon a run through for testing and balancing purposes. Will be great to see the Mine tileset in action for the first time.
FBX Support is pretty close now, I've got an almost working command line fbx <-> grim3d converter (which will be embedded in the GMT as a DLL in the long run). I've got the Cave Crab and the bone nodes exporting, I just need to export the vertex weights too and then you should be able to load up a Grimrock model in 3DS Max with a full skeleton.
Re: [WIP] Mine Tileset
Posted: Fri Nov 16, 2012 9:23 pm
by Phitt
akroma222 wrote:Phitt!
I am very happy to help you with writing notes and texts (I have done this for others - as I have written academic papers for years now) and am also very keen to beta test your dungeon mod
Very happy to hear your wall set is finished!!! (I have actually been waiting on it for weeks - the next level of my mod is using your wall set
)
PM me the details for all your text work
Thanks again for making such a great wall set!!
Thank you! I already started writing down the details and will send them over to you soon, along with a 'beta' beta so you have a better understanding what belongs where.
JohnWordsworth wrote:Hi Phitt, would be more than happy to give your dungeon a run through for testing and balancing purposes. Will be great to see the Mine tileset in action for the first time.
FBX Support is pretty close now, I've got an almost working command line fbx <-> grim3d converter (which will be embedded in the GMT as a DLL in the long run). I've got the Cave Crab and the bone nodes exporting, I just need to export the vertex weights too and then you should be able to load up a Grimrock model in 3DS Max with a full skeleton.
Great, thanks, will send you a PM once I'm done adding items and after a playthrough (to avoid sending over a totally unbalanced mess)!
Looking forward to the fbx export, will make a lot of things possible that weren't before. I assume we can also import animations then? Xanithar's animation tool is really nice (used it to adjust the pullchain so it doesn't clip with the walls), but for creating new animations it's a bit of a pain to use.
Re: [WIP] Mine Tileset
Posted: Fri Nov 16, 2012 10:20 pm
by Xanathar
it's a bit of a pain to use.
It's a total pain
Re: [WIP] Mine Tileset
Posted: Sat Nov 17, 2012 12:02 am
by AmiDARK
phitt,
if you need beta tester, I may be *proud* to be one of these
Regards,
AmiDARK
Re: [WIP] Mine Tileset
Posted: Wed Nov 21, 2012 7:37 pm
by Masterdoomer
I really want to use this tileset!!!