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Re: Community Asset Pack (C.A.P.) [Updated: 30/10/12]
Posted: Wed Oct 31, 2012 2:33 am
by crisman
I've created a bunch of colored gems, they are nothing special, since I don't know how to make them glow in the dark... but they aren't so bad
You can grab them here
https://skydrive.live.com/?cid=74CFADF6 ... E98%215304
I hope I've c/p everything! if there's something wrong let me know!
-- tomes file is a collection of 4 tomes of magic with new textures I also did... grab it if you want it too ^^
Re: Community Asset Pack (C.A.P.) [Updated: 30/10/12]
Posted: Wed Oct 31, 2012 2:39 am
by Neikun
Ooh pretty rocks. *hoards*
Re: Community Asset Pack (C.A.P.) [Updated: 30/10/12]
Posted: Wed Oct 31, 2012 6:53 pm
by HaunterV
Neikun wrote:Ooh pretty rocks. *hoards*
I was thinking currency if they stack. each color is a value like Rupees from Zelda.
Re: Community Asset Pack (C.A.P.) [Updated: 30/10/12]
Posted: Wed Oct 31, 2012 6:56 pm
by HaunterV
updated op again
Re: Community Asset Pack (C.A.P.) [Updated: 31/10/12]
Posted: Fri Nov 02, 2012 3:25 am
by J. Trudel
The leader of the squad is here !
Textures
https://docs.google.com/open?id=0B9IQQn ... 0ZCNWxyM0k
https://docs.google.com/open?id=0B9IQQn ... 05PSHJlck0
Model
https://docs.google.com/open?id=0B9IQQn ... 1JMcGJpaU0
Monster script
cloneObject{
name = "skeleton_centurion",
baseObject = "skeleton_warrior",
model = "mod_assets/models/skeleton_centurion.fbx",
}
Material script
defineMaterial{
name = "skeleton_centurion",
diffuseMap = "mod_assets/textures/monsters/skeleton_centurion_dif.tga",
specularMap = "assets/textures/monsters/skeleton_warrior_spec.tga",
normalMap = "assets/textures/monsters/skeleton_warrior_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 75,
depthBias = 0,
}
defineMaterial{
name = "skeleton_centurion_weapons",
diffuseMap = "mod_assets/textures/monsters/skeleton_centurion_weapons_dif.tga",
specularMap = "assets/textures/monsters/skeleton_warrior_weapons_spec.tga",
normalMap = "assets/textures/monsters/skeleton_warrior_weapons_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 50,
depthBias = 0,
}
Re: Community Asset Pack (C.A.P.) [Updated: 31/10/12]
Posted: Fri Nov 02, 2012 3:33 am
by Neikun
I can tell the floor skeleton prop is popular, otherwise it's link would have died by now lol
Re: Community Asset Pack (C.A.P.) [Updated: 03/11/12]
Posted: Sat Nov 03, 2012 6:20 pm
by cougardod
Re: Community Asset Pack (C.A.P.) [Updated: 03/11/12]
Posted: Sat Nov 03, 2012 7:32 pm
by cougardod
Re: Community Asset Pack (C.A.P.) [Updated: 03/11/12]
Posted: Sat Nov 03, 2012 9:41 pm
by Daniv
I was working on making the Doors of Durin from The Lord of the Rings, and ended up creating this in order to do it. It's a scan of the picture from the book with a lot of rework done to tidy it up, and also to make it look a little more like the movie version. I thought I'd make it available for anyone who'd like to play with it.
http://www.flameon-guild.com/daniv/durin.png
Re: Community Asset Pack (C.A.P.) [Updated: 03/11/12]
Posted: Sun Nov 04, 2012 1:44 am
by Asteroth
Oh, hey I don't know why I didn't mention these:
http://grimrock.nexusmods.com/mods/83.
If you need classic evil armour or ugly evil weapons.