Alright time to collect together all these wonderful community assets being produced daily.
Presenting the idea to the community of the Community Asset Pack henceforth to be referred to as the C.A.P. or whatever.
Guidelines for submission:
- - Should work (i.e. Crash free)
- Should come with all necessary scripts to get working properly
- Should be yours, don't submit the work of another person, especially without their permission.
I think there are others out there better equipped to get this together besides me but hey, lets get the ball rolling at least...
Current Submissions:
Monsters:
Diseased Monsters:http://grimrock.nexusmods.com/mods/96 By: Neikun
Monster Pack: viewtopic.php?f=14&t=4014 By: Akroma222
Skeletons:
Warrior:
Gold Skeleton: http://grimrock.nexusmods.com/mods/75/ By: Neikun
Blood Skeleton: http://grimrock.nexusmods.com/mods/77 By: Asteroth
Skeleton Centurion: By: J.Trudel
https://docs.google.com/open?id=0B9IQQn ... 0ZCNWxyM0k
https://docs.google.com/open?id=0B9IQQn ... 05PSHJlck0
Model
https://docs.google.com/open?id=0B9IQQn ... 1JMcGJpaU0
Monster script
Code: Select all
cloneObject{
name = "skeleton_centurion",
baseObject = "skeleton_warrior",
model = "mod_assets/models/skeleton_centurion.fbx",
Material script
Code: Select all
defineMaterial{
name = "skeleton_centurion",
diffuseMap = "mod_assets/textures/monsters/skeleton_centurion_dif.tga",
specularMap = "assets/textures/monsters/skeleton_warrior_spec.tga",
normalMap = "assets/textures/monsters/skeleton_warrior_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 75,
depthBias = 0,
}
defineMaterial{
name = "skeleton_centurion_weapons",
diffuseMap = "mod_assets/textures/monsters/skeleton_centurion_weapons_dif.tga",
specularMap = "assets/textures/monsters/skeleton_warrior_weapons_spec.tga",
normalMap = "assets/textures/monsters/skeleton_warrior_weapons_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 50,
depthBias = 0,
Archers:
Ghost Archer: http://grimrock.nexusmods.com/mods/55 By Neikun
Slimes:
38 additional Slimes: http://grimrock.nexusmods.com/mods/49 By: Neikun
Molt: http://grimrock.nexusmods.com/mods/43 By: Kuningas
Uggardian:
The Isgardian: http://grimrock.nexusmods.com/mods/103 By: Neikun
The Urgardian: http://grimrock.nexusmods.com/mods/121/ By: Neikun
The Lagardian: http://grimrock.nexusmods.com/mods/178 By: Neikun
More Uggardians: http://www.flameon-guild.com/daniv/daniv_uggardians.zip By: Sutekh
Scavengers:
Soul Scavenger:http://grimrock.nexusmods.com/mods/114 By: Asteroth
Ogres:
Arcane Ogre: http://grimrock.nexusmods.com/mods/99 By: Neikun
Jungle Ogre: http://grimrock.nexusmods.com/mods/100/ By: Merethif
Ogre the Clown: http://grimrock.nexusmods.com/mods/101 By: Isaac
Doors:
Door Pack: http://grimrock.nexusmods.com/mods/72/By: Neikun
Glass Walls & Secret Doors: http://grimrock.nexusmods.com/mods/186/ By: LordYig
Wooden and Ornate Doors that open like Iron Doors: http://grimrock.nexusmods.com/mods/48/ By: Neikun
Iron Doors that open like regular doors: http://grimrock.nexusmods.com/mods/47/ By: Neikun
Door on Floor: http://grimrock.nexusmods.com/mods/120/ By: montagneyaya
Keys & Locks:
Key and Lock pack: http://grimrock.nexusmods.com/mods/172/ By: LordYig
Equipment:
Evil/Dark Weapon Pack: http://grimrock.nexusmods.com/mods/83 By: Asteroth
Daggers:
Sword Breaker: http://grimrock.nexusmods.com/mods/88/ By: Cougardod
Throwing Weapons:
Throwing Hammer: http://grimrock.nexusmods.com/mods/66/ By: Merethif
Grimwold's Returning Axehttp://grimrock.nexusmods.com/mods/95/ By Grimwold
Shield:
Custom Shield Pack with shield hook alcove:http://grimrock.nexusmods.com/mods/67/ By: Merethif
Miscellaneous Inventory Items:
Colored Gems: http://tinyurl.com/akabozg By: Crisman
Alcoves and Gems Pack: http://grimrock.nexusmods.com/mods/177/By: LordYig
Adventurer's Food Supply: http://grimrock.nexusmods.com/mods/113 By: LordYig
Magic:
Grimwold's Magic Pack - http://grimrock.nexusmods.com/mods/70 By: Grimwold
Props:
Teleporters:
Different Colors: http://grimrock.nexusmods.com/mods/93/ By: LordYig
Statues:
Gold Statues:http://grimrock.nexusmods.com/mods/94 By: Neikun
Torch Holders:
TorchHolder & Lantern Pack: http://grimrock.nexusmods.com/mods/68 By: Neikun
Skull Lamps: http://grimrock.nexusmods.com/mods/170 By Asteroth
Gobelins:
Tapestries: http://grimrock.nexusmods.com/mods/59/ By: Merethif
Levers
100+ Lever Pack: http://grimrock.nexusmods.com/mods/64 By: Neikun
Floor Decorations:
Floor Skeleton: https://www.dropbox.com/s/0c70gesjg3u2q ... eleton.rar By: Neikun
Containers:
Chest: http://grimrock.nexusmods.com/mods/87 By: cougardod
Miscellaneous:
Practice Dummy: http://grimrock.nexusmods.com/mods/89/ By: Cougardod
Boulder: https://www.dropbox.com/s/ixw0v8vopuhigvw/boulder.model By: Neikun
Code: Select all
defineObject{
name = "boulder_socket",
class = "Alcove",
model = "mod_assets/models/boulder.fbx",
replacesWall = false,
anchorPos = vec(-0.05, 0.9, -0.4),
anchorRotation = vec(90,0,90),
targetPos = vec(0,1.3,0),
targetSize = vec(0.6, 0.5, 0.6),
placement = "wall",
editorIcon = 8,
}
defineObject{
name = "boulder_blockage",
class = "Blockage",
model = "mod_assets/models/boulder.fbx",
placement = "floor",
repelProjectiles = true,
hitSound = "impact_blade",
editorIcon = 56,
}
Code: Select all
defineMaterial{
name = "boulder",
diffuseMap = "assets/textures/env/rockwall_tile_light_dif.tga",
specularMap = "assets/textures/env/rockwall_tile_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
Lock & Key set2:http://tinyurl.com/cyqz7nm By: Crisman
Treasure Chests: http://grimrock.nexusmods.com/mods/108/ By: Xanathar[/size]
Decoration Packs:
Neikun Decoration Pack 01: http://tinyurl.com/annwvtf By: Neikun
Skull Pack: http://grimrock.nexusmods.com/mods/142 By: Asteroth
Wall Sets:
High Elf Temple: http://www.flameon-guild.com/daniv/high_elf_temple.zip By: Daniv
Dark Elf Temple: http://www.flameon-guild.com/daniv/dark_elf_temple.zip By Daniv
High Temple: http://www.flameon-guild.com/daniv/high_temple.zip By: Daniv
Northern Dungeon (Ice covered): http://www.flameon-guild.com/daniv/northern_dungeon.zip By: Daniv
Frozen Temple: http://tinyurl.com/bdlorzh By: Daniv
Dark Temple: http://www.flameon-guild.com/daniv/dark_temple.zip By: Sutekh
Corrupt Wallset: http://grimrock.nexusmods.com/mods/71 By: Asteroth
Clean Dungeon: http://grimrock.nexusmods.com/mods/90 By: Neikun
Deep Dungeon: http://tinyurl.com/abshatq By: Daniv
Southern Temple: http://grimrock.nexusmods.com/mods/125/ By: Merethif
Deep Temple: http://www.flameon-guild.com/daniv/deep_temple.zip By: Sutekh
Skull-Based Wallset: http://grimrock.nexusmods.com/mods/183/ By: Asteroth
Editing Resources:
These are for people to do what they can or want to do with them.
Door of Durin: http://www.flameon-guild.com/daniv/durin.png Provided By: Daniv
Different Particle Textures, & Colors for various different particle effects: http://grimrock.nexusmods.com/mods/93/ By: LordYig