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Re: monsters

Posted: Wed Oct 31, 2012 10:32 pm
by wallasaurus
Updated to fix wrongly scaled bounding boxes:

https://dl.dropbox.com/u/5440025/GRIMROCK/slug.7z

Apologies for the glitch, normal service can resume now. :)

Re: monsters

Posted: Wed Oct 31, 2012 10:54 pm
by SpiderFighter
wallasaurus wrote:Updated to fix wrongly scaled bounding boxes:

https://dl.dropbox.com/u/5440025/GRIMROCK/slug.7z

Apologies for the glitch, normal service can resume now. :)
Confirmed. Problem solved, and my little slugs are now happily dodging rocks.

Thanks, wallasaurus, for providing such a speedy fix. If anyone is using the old version, you WILL want to upgrade to the new slugs. Trust me. :)

Re: monsters

Posted: Wed Oct 31, 2012 10:55 pm
by Neikun
Hey, you should download links on the first post of this thread for the creatures you've finished.

Re: monsters

Posted: Thu Nov 01, 2012 12:19 am
by wallasaurus
will do, slug is WIP still though. :( Been a bit busy lately. The weekend beckons! :) I should be able to finish the slug + a couple of variants of it and the leech/worm ala EOTB.

yay :)

Re: monsters

Posted: Thu Nov 01, 2012 12:45 am
by Nickydude
Awesome work wallasaurus! Why not put a dungeon 'pack' together and sell it? A collection of props, items, monsters, weapons, etc, earn a few bob for your hard work? :)

Just a quick question being a 'newbie', where do you put the downloaded files?

Re: monsters

Posted: Thu Nov 01, 2012 12:47 am
by Neikun
Because selling things related to the editor is illegal.

EDIT: I'm pretty sure offering a spot to be donated to is okay though.

Re: monsters

Posted: Thu Nov 01, 2012 12:49 am
by Nickydude
Because selling things related to the editor is illegal.
I'm not sure I'm with you here, can you not create your own assets and sell them if you wish?

Re: monsters

Posted: Thu Nov 01, 2012 12:55 am
by Neikun
I'm fairly certain it's forbidden.
Lemme just check the ToS.

EDIT: "You cannot charge money for your mod. Using voluntary donations or advertisements in moderation are acceptable on the websites used for distributing the mod but not within the mod itself."
And there it is.

Re: monsters

Posted: Thu Nov 01, 2012 12:57 am
by Nickydude
That's most odd, so I couldn't, say, create a sound / music pack to be used in LOG and sell it?

Re: monsters

Posted: Thu Nov 01, 2012 1:01 am
by Neikun
You can sell music sure. But that has uses other than Grimrock modding, and thus would be sold for that. You would not be able to sell an example.lua file of how to use it in the editor.
You would not be able to sell models for grimrock in the .model format. There are plenty of places you could sell regular models elsewhere, though it is doubtful anyone would want to buy things for use in the free Grimrock Editor for two reasons.
1, it was a free update.
2, The community is largely behind the open-source style frame of mind.