monsters
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- Posts: 99
- Joined: Thu Oct 11, 2012 5:12 pm
monsters
Hey folks,
I have an idea:
If someone makes an exporter for 3ds max, I will make some monsters for the community, how does that sound?
I like this game, and I like monsters, and I don't get bored of making characters and creatures in my day job, so MORE MORE MORE!
I had a scout for exporters etc. but it seems a bit quiet at the moment - any links I should check out?
cheers,
cw
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************************************************************************************
LIST BY KOMAG:
DECORATIVE PROPS:
- tables
- chairs
- bookcases
- altars
- new torchholders
- new lanterns
- pedestals
- benches
- wall-mounted animal/creature heads
- hanging chains
- maybe garbage items like rotten food, different minor dirt mounds, etc
WEAPONS, EQUIPMENT:
- swords
- armor items (helmets, gloves, boots, other gear)
- clubs, maces
- staves or other reach weapons and pole-arms
- necklaces, head gear, etc
MONSTERS - AMBIENT CREATURES:
- rats
- worms
- bats
- cockroaches
- mosquitoes
- beetles
- leeches
- ancient dead bones of unknown fantasy creature
MONSTERS - ANIMATED NEW MONSTERS BASED ON EXISTING ONES:
- giant beetles (from snail)
- slugs (from snail)
- snakes (from snail)
- beetles (from crab)
- huge insects (from crab)
- humanoid archers (orcs, kobolds)(from skeleton archers)
ADDITIONAL MONSTERS OR ITEMS:
- kobolds for Eye of the Beholder remakes
- mummies for Dungeon Master remakes
- orcs & goblins
EDIT:
- Bullywugs
- Tomb (Hero Quest style)
EDIT:
- Zombies
- Mechanical monsters - steampunk style
- Elemental golems
- Gargoyles
- Tigers/lions
EDIT:
- ghosts: man / woman model, with chains and clothes in fragments
- the munchers from csb... like scavengers but flying ones! fast, scary, low life...
- hounds like those from silent hill 4, beasts with tentacles in the mouth...
- wall hands (we can already do it with tentacles in a wall, but it's not the same...)
- serpents!
- giant ants!
EDIT:
- long iron spikes of instant death
- giant Wasps (for the Dungeon Master re-creators)
- chimeras (maybe too long for the tiles)
- dm baby red dragon
- evil toad
- Oitu (from Dungeon Master)(from crab)
EDIT:
pics from a 1998 Czech game: http://skeldal.vyletnici.net/main.php?page=nestvury
EDIT:
- Displacer beast (large 6-leg panther with tentacles on back)
- Drow female fighter (dark elf)
- Drow male sorcerer (dark elf)
- Drider (Drow Spider man/beast)
- leech (snail without shell)
EDIT:
- Gazers (flying tenticly eye ball things that shoot lightning)(from Ultima Underworld)
- Starks (flying chicken -like creatures that shoot fire)(from Lands of Lore)
EDIT:
- Ghosts
EDIT
- psychotic humanoid (tufts of hair pulled out, rags, sunken eyes, scarred skin, walks hunched, attacks with club)
EDIT
- Treasure Chests!
EDIT
- Lord of Darkness (from the movie Legend)
EDIT
- freaky H.P. Lovecraft monsters (viewtopic.php?p=40245#p40245)
EDIT
- Minotaurs
I have an idea:
If someone makes an exporter for 3ds max, I will make some monsters for the community, how does that sound?
I like this game, and I like monsters, and I don't get bored of making characters and creatures in my day job, so MORE MORE MORE!
I had a scout for exporters etc. but it seems a bit quiet at the moment - any links I should check out?
cheers,
cw
------------------------------------------------------------------------------------
************************************************************************************
LIST BY KOMAG:
DECORATIVE PROPS:
- tables
- chairs
- bookcases
- altars
- new torchholders
- new lanterns
- pedestals
- benches
- wall-mounted animal/creature heads
- hanging chains
- maybe garbage items like rotten food, different minor dirt mounds, etc
WEAPONS, EQUIPMENT:
- swords
- armor items (helmets, gloves, boots, other gear)
- clubs, maces
- staves or other reach weapons and pole-arms
- necklaces, head gear, etc
MONSTERS - AMBIENT CREATURES:
- rats
- worms
- bats
- cockroaches
- mosquitoes
- beetles
- leeches
- ancient dead bones of unknown fantasy creature
MONSTERS - ANIMATED NEW MONSTERS BASED ON EXISTING ONES:
- giant beetles (from snail)
- slugs (from snail)
- snakes (from snail)
- beetles (from crab)
- huge insects (from crab)
- humanoid archers (orcs, kobolds)(from skeleton archers)
ADDITIONAL MONSTERS OR ITEMS:
- kobolds for Eye of the Beholder remakes
- mummies for Dungeon Master remakes
- orcs & goblins
EDIT:
- Bullywugs
- Tomb (Hero Quest style)
EDIT:
- Zombies
- Mechanical monsters - steampunk style
- Elemental golems
- Gargoyles
- Tigers/lions
EDIT:
- ghosts: man / woman model, with chains and clothes in fragments
- the munchers from csb... like scavengers but flying ones! fast, scary, low life...
- hounds like those from silent hill 4, beasts with tentacles in the mouth...
- wall hands (we can already do it with tentacles in a wall, but it's not the same...)
- serpents!
- giant ants!
EDIT:
- long iron spikes of instant death
- giant Wasps (for the Dungeon Master re-creators)
- chimeras (maybe too long for the tiles)
- dm baby red dragon
- evil toad
- Oitu (from Dungeon Master)(from crab)
EDIT:
pics from a 1998 Czech game: http://skeldal.vyletnici.net/main.php?page=nestvury
EDIT:
- Displacer beast (large 6-leg panther with tentacles on back)
- Drow female fighter (dark elf)
- Drow male sorcerer (dark elf)
- Drider (Drow Spider man/beast)
- leech (snail without shell)
EDIT:
- Gazers (flying tenticly eye ball things that shoot lightning)(from Ultima Underworld)
- Starks (flying chicken -like creatures that shoot fire)(from Lands of Lore)
EDIT:
- Ghosts
EDIT
- psychotic humanoid (tufts of hair pulled out, rags, sunken eyes, scarred skin, walks hunched, attacks with club)
EDIT
- Treasure Chests!
EDIT
- Lord of Darkness (from the movie Legend)
EDIT
- freaky H.P. Lovecraft monsters (viewtopic.php?p=40245#p40245)
EDIT
- Minotaurs
Re: monsters
If you're serious, and I hope so, then that would be very welcome! I know there is a lot of working being done in this thread:
viewtopic.php?f=14&t=3325
JohnWordsworth is the man running the show there. There may be a possible workflow using 3DSMax and Blender or some other inbetween steps, I don't know.
viewtopic.php?f=14&t=3325
JohnWordsworth is the man running the show there. There may be a possible workflow using 3DSMax and Blender or some other inbetween steps, I don't know.
Finished Dungeons - complete mods to play
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- Posts: 163
- Joined: Fri Sep 14, 2012 6:20 pm
Re: monsters
I need to tell him (Wordsworth) Lightwave is my weapon of choice 

Re: monsters
oh, wallasaurus, can you show us any shots of your work?
Finished Dungeons - complete mods to play
-
- Posts: 99
- Joined: Thu Oct 11, 2012 5:12 pm
Re: monsters
day job here:
http://www.youtube.com/watch?v=1OHV628oGiU
I made those nellies in the vid, but my actual job is managing the character team there, and technical art team.
http://www.youtube.com/watch?v=1OHV628oGiU
I made those nellies in the vid, but my actual job is managing the character team there, and technical art team.
Re: monsters
wow, you are definitely serious!
I'm, unfortunately, clueless about modeling or programming anything such as an exporter, but I really really hope someone here can help with that!
I'm, unfortunately, clueless about modeling or programming anything such as an exporter, but I really really hope someone here can help with that!
Finished Dungeons - complete mods to play
-
- Posts: 99
- Joined: Thu Oct 11, 2012 5:12 pm
Re: monsters
Me too!
I might have a crack at it, it can't be too hard, right?
Also, is there a list of model requests anywhere from designer type folks making mods?
cheers,
cw
I might have a crack at it, it can't be too hard, right?
Also, is there a list of model requests anywhere from designer type folks making mods?
cheers,
cw
Re: monsters
There was some mention of modeling requests, I'll try to find that thread
Finished Dungeons - complete mods to play
Re: monsters
MOVED LIST TO TOP OF PAGE, WITHIN INITIAL POST
...
As far as fully animated new monsters to include in the game, I have no idea how approachable or doable something like that is. Maybe it would be possible to take some existing creatures' animations and keep the exact same thing, same bones and movement, etc, but with an entirely new model
...
...
As far as fully animated new monsters to include in the game, I have no idea how approachable or doable something like that is. Maybe it would be possible to take some existing creatures' animations and keep the exact same thing, same bones and movement, etc, but with an entirely new model
...
Finished Dungeons - complete mods to play
Re: monsters
How about Kobolds for the Eye of the Beholder guys... (unless someone is already working on those).
Puzzle Frameworks - http://www.grimrock.net/forum/viewtopic.php?f=14&t=4564
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382