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Re: Dungeon Editor Public Beta

Posted: Fri Sep 14, 2012 3:17 am
by 5hassay
Excited! Insta-beta join!

Already have an idea for a mod--hopefully the editor has the features I want, ^_^

Might want to add to the OP for people to backup saves?

Re: Dungeon Editor Public Beta

Posted: Fri Sep 14, 2012 7:50 am
by antti
5hassay wrote:Might want to add to the OP for people to backup saves?
Good idea. :)

Re: Dungeon Editor Public Beta

Posted: Fri Sep 14, 2012 8:15 am
by Cirrus0
Grimwold wrote:I have another pre-activated pressure plate error... this time if it activates a spawner, the resulting monster has an invalid ID and the following error message appears when I try to preview the level:

Image

The following are the relevant snippets from dungeon.lua

Code: Select all

spawn("dungeon_pressure_plate", 22,5,0, "dungeon_pressure_plate_1")
	:setTriggeredByParty(false)
	:setTriggeredByMonster(false)
	:setTriggeredByItem(true)
	:addConnector("activate", "dungeon_pit_6", "close")
	:addConnector("any", "spawner_4", "activate")
spawn("spawner", 19,8,0, "spawner_4")
	:setSpawnedEntity("skeleton_warrior")
	:setCoolDown(30)
spawn("cudgel", 22,5,3, "cudgel_1")
Since you seem to want the same thing as i do (a pre-activated pressure plate), placing a spawner on top of the plate that has a running timer (which deactivates itself once fired) and simple spawning a rock AFTER the level has loaded is doing the trick.

OR

A hidden pressure plate at the start of the level triggers the prepressure spawns while the player is still too far away to notice

Re: Dungeon Editor Public Beta

Posted: Fri Sep 14, 2012 9:03 am
by GreyFalcon
I'm guessing without the steam version (gog.com version) we can't get into the public beta...

Re: Dungeon Editor Public Beta

Posted: Fri Sep 14, 2012 11:54 am
by Grimwold
Cirrus0 wrote: Since you seem to want the same thing as i do (a pre-activated pressure plate), placing a spawner on top of the plate that has a running timer (which deactivates itself once fired) and simple spawning a rock AFTER the level has loaded is doing the trick.

OR

A hidden pressure plate at the start of the level triggers the prepressure spawns while the player is still too far away to notice
Great. Thanks Cirrus0.. I'll give those a try.

Re: Dungeon Editor Public Beta

Posted: Fri Sep 14, 2012 4:36 pm
by WeApOn
Editor Blinking?

Just started working with the Dungeon Editor, and I'm experiencing alot of 'blinking' in the main screen. This occurs whether the preview mode is on or off.

I am running two monitor, and the only other open program is iTunes. I figure someone else may have already reported this -- is there a known issue/solution?

Thanks!

Re: Dungeon Editor Public Beta

Posted: Fri Sep 14, 2012 4:41 pm
by petri
WeApOn wrote:Editor Blinking?
Just started working with the Dungeon Editor, and I'm experiencing alot of 'blinking' in the main screen. This occurs whether the preview mode is on or off.
I am running two monitor, and the only other open program is iTunes. I figure someone else may have already reported this -- is there a known issue/solution?
Thanks!
Afaik you're the only one reporting. Do you have any DirectX tweaks installed?

Re: Dungeon Editor Public Beta

Posted: Fri Sep 14, 2012 4:43 pm
by WeApOn
petri wrote: Afaik you're the only one reporting. Do you have any DirectX tweaks installed?
Negative. I'm running dual monitors, using an NVIDIA GTX 570, drivers up to date. All I have attempted so far was to create a 'note' and I keep experiencing this flashing/blinking while editing it. I'll continue to work with other objects and see if it persists.

Re: Dungeon Editor Public Beta

Posted: Fri Sep 14, 2012 4:48 pm
by petri
WeApOn wrote:
petri wrote: Afaik you're the only one reporting. Do you have any DirectX tweaks installed?
Negative. I'm running dual monitors, using an NVIDIA GTX 570, drivers up to date. All I have attempted so far was to create a 'note' and I keep experiencing this flashing/blinking while editing it. I'll continue to work with other objects and see if it persists.
That's strange. We have dual monitors here at the office and no blinking.. Hmm.

EDIT: does it matter if you have preview on/off? Does window size have any effect on the blinking?

Re: Dungeon Editor Public Beta

Posted: Fri Sep 14, 2012 4:54 pm
by WeApOn
petri wrote:
WeApOn wrote:
petri wrote: Afaik you're the only one reporting. Do you have any DirectX tweaks installed?
Negative. I'm running dual monitors, using an NVIDIA GTX 570, drivers up to date. All I have attempted so far was to create a 'note' and I keep experiencing this flashing/blinking while editing it. I'll continue to work with other objects and see if it persists.
That's strange. We have dual monitors here at the office and no blinking.. Hmm.

EDIT: does it matter if you have preview on/off? Does window size have any effect on the blinking?
It was occurring whether the preview window was on or off, one of my first thoughts as well. I DID however increase the size of my preview window quite a bit. I've lowered that back down to test.

Although, I believe the blinking might have stopped when I stopped editing the 'note' prop.

I will try working for a bit more, then be taking a break. If it persists I will report back. Thanks!