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Re: Community Asset Pack (C.A.P.) [Updated: 27/10/12]

Posted: Sat Oct 27, 2012 4:10 pm
by HaunterV
gross

Re: Community Asset Pack (C.A.P.) [Updated: 27/10/12]

Posted: Sat Oct 27, 2012 4:11 pm
by Neikun
Did you mean, "Needs more eyes?!"
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Re: Community Asset Pack (C.A.P.) [Updated: 27/10/12]

Posted: Sat Oct 27, 2012 4:54 pm
by Batty
Is that slime in the pack? It's a good one, a granite peacock.

Re: Community Asset Pack (C.A.P.) [Updated: 27/10/12]

Posted: Sat Oct 27, 2012 6:46 pm
by Neikun
:0 That's actually a fair description.
This one is not in the slime pack. I had to modify the Ogre texture to make this one. (Lemme tell you, it took much longer than it should have for me to think to use the ogres spec texture as the specular map. Before this shot, it was sooooo shiny.)
I really should work on a second slime pack, though.
I better separate my new ones before they get too cluttered.

Re: Community Asset Pack (C.A.P.) [Updated: 27/10/12]

Posted: Sat Oct 27, 2012 7:10 pm
by Batty
A second slime pack! :D Can't have enough slimes to choose from, get to work! :lol:

Re: Community Asset Pack (C.A.P.) [Updated: 27/10/12]

Posted: Sat Oct 27, 2012 7:24 pm
by Neikun
Hahaha.
At present I'm working on a crowern with tears in it's wings, but ever time I altar the texture, the feathers on it's back have huge levels of white D:
Got side tracked with this:
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Re: Community Asset Pack (C.A.P.) [Updated: 27/10/12]

Posted: Sun Oct 28, 2012 3:09 pm
by Neikun
Okay, I've release the doors now.
http://grimrock.nexusmods.com/mods/72/

Re: Community Asset Pack (C.A.P.) [Updated: 28/10/12]

Posted: Tue Oct 30, 2012 12:04 am
by Neikun
New release:
My gold skeleton.
http://grimrock.nexusmods.com/mods/75/

Re: Community Asset Pack (C.A.P.) [Updated: 28/10/12]

Posted: Tue Oct 30, 2012 1:01 am
by scorp29
Bwahaha, adventurers gonna raid this dungeon, just to stole this golden skeleton x)

Re: Community Asset Pack (C.A.P.) [Updated: 30/10/12]

Posted: Tue Oct 30, 2012 9:01 pm
by HaunterV
Updated OP