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Re: Any Help For Arachnophobes?

Posted: Thu Apr 12, 2012 4:51 pm
by Darklord
The enemies are lethal to, so you really have to be on your toes! :P

Daniel.

Re: Any Help For Arachnophobes?

Posted: Mon Apr 16, 2012 6:26 am
by Kriptonic
Yeah I hate spiders too, hate them lots. I was able to deal with the odd one or two on level 3 whilst avoiding looking into the screen but focusing on the bottom right portraits but without paying too much attention to the spider. You end up suffering a butt kicking and almost certainly getting poisoned during the fight since you aren't paying enough attention to dodge.

The part that really got to me was
[semi-spoiler]that spider-filled room in level 3[/semi-spoiler]
I ended up shouting the F word out loud 20 times at 4am as I ran back to the crystal to save and quit.

I've not played since and it's been over 24hrs now. I intend to go back and try again but it's going to take some balls.

Would LOVE a spider-toggler, even if it just replaced them with static orange cubes that make no noise.

Re: Any Help For Arachnophobes?

Posted: Mon Apr 16, 2012 6:34 am
by Dragonkin
I never really understood aracnophobes getting the sweats from the screen. If its because of the sight of the the spider ok...but do you guys also quiver by the sounds the make in the game??
Because I`ve never seen a spider make clicking sounds. Even the world biggest spiders dont make clicking sounds like that, though im guessing they would if they were this big.
Don`t get me wrong, i also would be freaked if I saw a spider of this size in the real world but they don`t excist. :geek:

Re: Any Help For Arachnophobes?

Posted: Mon Apr 16, 2012 6:49 am
by Crashbanito
What I plan on doing is replacing the spider models with the blobs. This alse includes their animations. They will be black and will retain all the characteristics of the real spider. Trust me, you don't want blob behavior.

That is the goal at least. I'll get working once the modding progress makes it possible.

Re: Any Help For Arachnophobes?

Posted: Wed Apr 18, 2012 7:58 pm
by skynes
Crashbanito wrote:What I plan on doing is replacing the spider models with the blobs. This alse includes their animations. They will be black and will retain all the characteristics of the real spider. Trust me, you don't want blob behavior.

That is the goal at least. I'll get working once the modding progress makes it possible.
My easily disturbed phobia filled brain loves you :D
but do you guys also quiver by the sounds the make in the game??
It's a guilty by association thing. We see one of them making that noise, so anytime in the game we hear that noise it triggers the phobia.

Re: Any Help For Arachnophobes?

Posted: Wed Apr 18, 2012 8:22 pm
by Infernisle
I'm an arachnophobe and made it to the end of floor 5 on my first party. I got bored of the generic 3 human 1 mino fighter fighter rogue mage setup, so I went a bit more unorthadox and now I can see floor 3's save crystal and I saved and quit right there. I can't make myself do it cause I know once I turn that corner it's going to be once more into the depths of my own personal hell. I have no idea how I did it the first time, and I've heard plenty that they make a return close to where my first party left off. *Shudder*

As an arachnophobe, it's really only spiders and scorps that set me off, so I'd be fine with a slime recolor model and sound swap. It's weird. Why do I love this kind of game so much, yet it is regularly more saturated with things I despise than anything else on the planet?

Re: Any Help For Arachnophobes?

Posted: Wed Apr 18, 2012 8:58 pm
by Lmaoboat
Somebody seems to have made a crude spider-removing mod, though it only seems to work for half the people.
viewtopic.php?f=14&t=1636&start=10#p16967