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Re: monsters
Posted: Sun Apr 07, 2013 9:56 pm
by odinsballs
wallasaurus wrote:quick update with kobold, I will make the low poly and bake etc. next, the anims after that. I will make 1h weapon animation set + locomotion etc. Bow could be done after if needed.
holy crap that is some fancy modeling, certainly has its own custom look to it. good stuf
Re: monsters
Posted: Thu Apr 11, 2013 1:59 am
by odinsballs
should anybody have missed it over at lekis monster thread the ghoul's released (and there was much rejoicing)
Re: monsters
Posted: Tue May 07, 2013 4:38 am
by Neikun
Hey, CW, found a new buck in the MAX importer
Trying to import the door_pullchain results in an error.
Re: monsters
Posted: Wed May 15, 2013 11:32 pm
by wallasaurus
Hi Neikun! Good spot, I have fixed it and uploaded new version.
The problem was that I assumed if one mesh had weighting that all in the model would, and in the case of the door chain this was of course not the case. It now checks each mesh before trying to add the weighting.
Hope it works better!
I am terribly busy at the moment, so apologies for slow response.
Re: monsters
Posted: Thu May 16, 2013 3:45 am
by Neikun
Thanks, man. I'll give it a go.
Good luck with work and all!
Re: monsters
Posted: Wed May 22, 2013 7:05 am
by LocalFire
That Kobold looks great!
I'm just posting to request a spider swarm, basically a bunch of small spiders to come out of a spider egg
I want to hook up some eggs to a timer so they hatch unless the player kills em in time, it works with a big spider but it looks wrong, needs the babies to round it out.
Sadly thats beyond my abilities.
Re: monsters
Posted: Wed May 22, 2013 11:54 am
by Komag
I think this exact thing has already been done!
Re: monsters
Posted: Wed May 22, 2013 2:41 pm
by LocalFire
Really? sweet, do you have a link?
Re: monsters
Posted: Wed May 22, 2013 4:06 pm
by Komag
dunno, sorry, would have to search for it - someone else might remember. It's a thing where you kill the eggs and out pop some little spiders, so you could probably adapt it to your usage
Re: monsters
Posted: Wed May 22, 2013 4:44 pm
by Ryeath_Greystalk
akroma222 wrote:Orc model looks super!
Just an idea, if I may...
A creature with crab bottom (legs) and a humanoid framed torso..?? The crab movement animation would already be there (mostly at least) and the actual attacks could be similar to a skeleton spear lunge... I am sure I have seen this type of creature in games before (not sure on names - Dryder? Mantis?)
I just thought it may provide a quick route to a new custom monster given it is a mix of existing ones... just a thought anyways
Great work as always Wallasaurus
The game "Dungeon Siege" uses creature similar to that but with a spider lower half, They are called Mucosa in that game.
http://dungeonsiege.wikia.com/wiki/Mucosa.
I was going to also mention the Ghoul by Leki is available, but I see odinsballs beat me to it. I am using it in my mod.