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Re: about LoG 2 intended secondary attacks (see AH blog too)
Posted: Wed Sep 04, 2013 10:09 pm
by Diarmuid
That's exactly what we all did back in the Dungeon Master / Chaos Strikes Back days...
Re: about LoG 2 intended secondary attacks (see AH blog too)
Posted: Mon Oct 28, 2013 12:00 pm
by Boeroer
I would also like to make a suggestion concerning "charged" secondary attacks.
How about this:
1. doubleclick starts charging ---> charging bar starts filling...
2. doing stuff with other chars (normal attacks, secondary attacks/start charging)...
3. then later release the fully charged secondary attack with another click (if charge bar was full - else release a normal attack).
In this way you have it all - tactics, flexibility and a somewhat realistic behavior. You could also give visual feedback if the charge bar is full - like blinking the character portrait or the charge bar or whatever.
The same approach can be used to do spellcasting by the way. Instead of making spellcasting a mayhem by forcing the player to click several runes AND then click a release button every time.
When you do it like this, you can also use very long charging times (say for very time consuming actions like casting a powerful spell or performing a tricky maneuver) without blocking all other party members.
Ok, thanks for reading.
Re: about LoG 2 intended secondary attacks (see AH blog too)
Posted: Mon Oct 28, 2013 3:19 pm
by Neikun
That sounds like a good idea, Boeroer
Re: about LoG 2 intended secondary attacks (see AH blog too)
Posted: Mon Oct 28, 2013 3:55 pm
by Boeroer
Thanks Neikun.
Also have a look at the "Quick Spellcasting"-thread:
viewtopic.php?f=18&t=5737&p=64352#p64349
What I postet there is kind of related to this.
Re: about LoG 2 intended secondary attacks (see AH blog too)
Posted: Sun Oct 19, 2014 6:02 pm
by Sarumorpheus
Boeroer wrote:I would also like to make a suggestion concerning "charged" secondary attacks.
How about this:
1. doubleclick starts charging ---> charging bar starts filling...
2. doing stuff with other chars (normal attacks, secondary attacks/start charging)...
3. then later release the fully charged secondary attack with another click (if charge bar was full - else release a normal attack).
In this way you have it all - tactics, flexibility and a somewhat realistic behavior. You could also give visual feedback if the charge bar is full - like blinking the character portrait or the charge bar or whatever.
This is a very cool suggestion.
I love the idea of special attacks, but having to hold down the button really hinders the rest of the group for that short period of time. In theory, it's that specific adventurer charging his/her attack, so the others shouldn't be passive while so happens.
Re: about LoG 2 intended secondary attacks (see AH blog too)
Posted: Mon Oct 20, 2014 9:43 am
by eLPuSHeR
I agree too. Very nice suggestion.
Re: about LoG 2 intended secondary attacks (see AH blog too)
Posted: Mon Oct 20, 2014 7:20 pm
by redsocialknight
Greco wrote: you simply cannot attack with other party members while you "charge" the special attack. Yet Grimrock is a party-based rpg, or is it not? The thing here is that "charging" a special attack to one party member disables actions of the whole rest party completely.
- Choose the character who will use a special weapon attack this round.
- Attack or cast spells with the other three characters.
- Those three characters are now on cooldown.
- Charge the fourth character's special attack instead of just standing there.
Re: about LoG 2 intended secondary attacks (see AH blog too)
Posted: Mon Oct 20, 2014 10:20 pm
by Saice
redsocialknight wrote:Greco wrote: you simply cannot attack with other party members while you "charge" the special attack. Yet Grimrock is a party-based rpg, or is it not? The thing here is that "charging" a special attack to one party member disables actions of the whole rest party completely.
- Choose the character who will use a special weapon attack this round.
- Attack or cast spells with the other three characters.
- Those three characters are now on cooldown.
- Charge the fourth character's special attack instead of just standing there.
This is pretty much how I do it when I do it.
I just find most of the special attacks vary Meh. But they are useful in some cases and in those cases this is the way to do it.