M.M wrote:Going by your logic, we don't need classes at all, as "adventurer" is broad enough to contain it all.
And a few games I have played works just that way. (
Fallout and
Arcanum) But as LoG has 3 classes it would be logical to at least keep these.
M.M wrote:I would rather stick to oldschool Dungeons&Dragons inspired class system.
I've played EotB, Baldur's Gate, Neverwinter Nights, and pen-and-paper AD&D (the latter since I was 16) so that's a system I know and like very well. However, I would like LoG to be and evolve into someting that can stand on it's own, and not end up a copy-paste of other established systems. Do LoG need paladins, clerics, rangers or bards just because other game systems has them? If AH find a way to make those classes in a way that makes them fit and seem a natural part of LoG it's all well and good. But I don't think they should add them just for the sake of adding dem.
M.M wrote:Besides, healer/cleric/priest class has a practical reason behin it - you have only 9 runes with order of pressing them insignificant. if we want to have much more spells ( and i think weall want to), we need more than one casting class.
That a healer class (priest or cleric) has a practical reason behind them I can't (and won't) argue about. I haven't found any reference to any active gods or faiths in LoG, but in many aspects the world of The Northern Realms is still in it's infancy. Perhaps I'm too immersed in the AD&D system (as I was the pen-and-paper DM), but when I think of a clerc/priest I get to mind a person who get their spells from their deity, thus making faith more important than skill. In this case, one or more gods need to be created. Most likely more than one as the different races most likely has different beliefs and faiths.
As a mage one channels and shape arcane energies that are everpresent into the desired effect, requiering skill and knowledge important to harness these powers. And there's no reason this could not be used to mend wounds.
As for the runes: when you say "only 9 runes" I think you're a bit closeminded. No offense intended, mind. But those 9 runes can be arranged in many different combinations, both in number of runes and which specific runes are used. I've come up with possible rune combinations for a
heal spell, a
resurrect spell and temporary
stats boost spells. And many more variations exsists with a little imagination.
I don't say I don't want more classes in a future LoG game, but my previous post was just some thoughts around in what aspect they are
needed to create a more versetaile character setup. On the other hand there already exist a 4th class in the game, so I would not be surprised if the next game has more than 3 classes from which you can create your characters.