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Re: monsters

Posted: Tue Mar 26, 2013 10:05 pm
by Polytize Me, Cpt.!
Hahaha oh I'm sorry I had no idea. In that case odin forget everything I said. It's impossible :lol:

Seriously though. You say you already know enough about your 3d application to do uv mapping, so I strongly believe you wouldn't have as much trouble doing it yourself as you think.

Re: monsters

Posted: Wed Mar 27, 2013 12:47 am
by odinsballs
Polytize Me, Cpt.! wrote:Hahaha oh I'm sorry I had no idea. In that case odin forget everything I said. It's impossible :lol:

Seriously though. You say you already know enough about your 3d application to do uv mapping, so I strongly believe you wouldn't have as much trouble doing it yourself as you think.
this would be uv mapping in nifscope/niftools wich is also nice for some node related stuff, getting it back ingame correctly (models and whatnot,.... thats one of the more tricky bits ( to asimp or not to asimp ,thats the question ;)

Re: monsters

Posted: Wed Mar 27, 2013 4:46 am
by Aeon
Wow, please get this "demonbaby" or "grotesque infant" or whatever you´ll name it on the road! :-D This is the stuff a dungeon designer needs!

Re: monsters

Posted: Wed Mar 27, 2013 9:30 pm
by wallasaurus
WIP of the leech/worm.

can't decide if it should have its own skeleton and animations..

https://dl.dropbox.com/u/5440025/vidcapture000_c.avi

cheers,
cw

Re: monsters

Posted: Wed Mar 27, 2013 9:47 pm
by odinsballs
wallasaurus wrote:WIP of the leech/worm.

can't decide if it should have its own skeleton and animations..

https://dl.dropbox.com/u/5440025/vidcapture000_c.avi

cheers,
cw
first up very nice model, it does kind of look like it could use standard slug anim but maybe with a leap/face hugger attack (i would think that snakelike slithering might be hard to do, would fit wel but hard to do from my pov) then again since i stink at animating anyhoo i couldn't realy say what amount of work would go into this ,but thats one ace bloodsucker though :D

Re: monsters

Posted: Wed Mar 27, 2013 10:29 pm
by Polytize Me, Cpt.!
Very nice! I'm so jealous! :lol:

Re: monsters

Posted: Wed Mar 27, 2013 10:53 pm
by Leki
wallasaurus wrote:WIP of the leech/worm.

can't decide if it should have its own skeleton and animations..

https://dl.dropbox.com/u/5440025/vidcapture000_c.avi

cheers,
cw
Sure yes.

Re: monsters

Posted: Wed Mar 27, 2013 11:21 pm
by Neikun
wallasaurus wrote:WIP of the leech/worm.

can't decide if it should have its own skeleton and animations..

https://dl.dropbox.com/u/5440025/vidcapture000_c.avi

cheers,
cw
I wonder if you could give it similar animations as the spider.

Re: monsters

Posted: Thu Mar 28, 2013 5:25 pm
by odinsballs
small question is there any need for creature (animal like monsters) models like chimera's and such i might be able to aquire some useable stuff. (and make it static in game prop to see if it looks good)

Re: monsters

Posted: Fri Mar 29, 2013 1:10 am
by Grimfan
You guys need to combine your talents to make monsters. The results would be spectacular for sure. :)

EDIT: Many hands make light work after all (ignoring too many cooks spoil the broth). ;)