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Re: monsters
Posted: Mon Mar 25, 2013 1:07 pm
by SpiderFighter
Polytize Me, Cpt.! wrote:Heya! I'm a bit new here. You guys are doing an awesome job getting this stuff rolling! I was able to import one of my own models no problem!
I'm not a professional character artist, but I have been a part of a couple of mod teams as one and I've got quite a bit of experience. I'd love to contribute to this project you have going here!
Welcome! That's creepy as %@$#...you seem a bit disturbed, so you'll fit in great here!
Re: monsters
Posted: Mon Mar 25, 2013 6:52 pm
by Polytize Me, Cpt.!
Hahaha good to know, and thanks!
Re: monsters
Posted: Mon Mar 25, 2013 7:10 pm
by odinsballs
i have been working on getting some more static models prepped (for possible animation), i think these would do wel....
screenshot ingame on log nexus . link:
http://grimrock.nexusmods.com/Images/80
Re: monsters
Posted: Mon Mar 25, 2013 10:17 pm
by Neikun
I think that pony model could be used really well. Do you have animations for it as well?
John Wordsworth is looking for help testing his animation import features.
Re: monsters
Posted: Mon Mar 25, 2013 10:24 pm
by SpiderFighter
odinsballs wrote:i have been working on getting some more static models prepped (for possible animation), i think these would do wel....
screenshot ingame on log nexus . link:
http://grimrock.nexusmods.com/Images/80
I'm prepping my next mod (finishing up The Hub soon) and that baby fits
perfectly...that's some twisted stuff right there.
Re: monsters
Posted: Tue Mar 26, 2013 12:51 am
by odinsballs
SpiderFighter wrote:odinsballs wrote:i have been working on getting some more static models prepped (for possible animation), i think these would do wel....
screenshot ingame on log nexus . link:
http://grimrock.nexusmods.com/Images/80
I'm prepping my next mod (finishing up The Hub soon) and that baby fits
perfectly...that's some twisted stuff right there.
yup i gave the nightmare child the working name "grotesque" wich suits it very well , and believe me when you see these puppies in editor you'd notice that the fat guy dubbed working name "titan" aint to shabby either, and yes the more twisted and vile , the better it is
Re: monsters
Posted: Tue Mar 26, 2013 1:39 am
by Polytize Me, Cpt.!
Neikun wrote:I think that pony model could be used really well. Do you have animations for it as well?
John Wordsworth is looking for help testing his animation import features.
Not yet, I haven't needed them since I've still got a lot of other stuff to do for that project. It is rigged though so I'd be happy to add some and release it since that's probably not the final model I'm going to be using in the game anyway.
Re: monsters
Posted: Tue Mar 26, 2013 3:23 am
by odinsballs
also i now have a monster prop that could serve as the titans warhounds (fully armored canine monster)
Re: monsters
Posted: Tue Mar 26, 2013 4:10 am
by Asteroth
My god I'm loving this thread. Now we are getting some creepy horror monsters at last.
I must pay thanks to the dark gods.
Re: monsters
Posted: Tue Mar 26, 2013 5:09 am
by akroma222
odinsballs wrote:i have been working on getting some more static models prepped (for possible animation), i think these would do wel....
screenshot ingame on log nexus . link:
http://grimrock.nexusmods.com/Images/80
Those beasties are great!! The dark Gods surely smile upon this thread and its inhabitants!