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Re: monsters

Posted: Thu Mar 21, 2013 3:07 am
by Leki
odinsballs wrote:
Leki wrote:Well, I stil play with monsters... But I'm not sure if people are interested in this stuff, so I play with models and skining and animations...
If you want, I can try to finish some of my tests and share it as plugins, for example this one:

Beholder (WIP)
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yes please, looks good did you mke that model yourself ? , on a small sidenote (dont want to bug you) but did you get that ghoul to work or did he keep disapearing :?:
It's "Evil eye" from Kings Bounty - it must be scaled down (because doors) and mesh must be modified - I would like to made new monster - smth between this one and DaD / DM Beholder.

Re: monsters

Posted: Thu Mar 21, 2013 4:57 am
by odinsballs
Leki wrote:
odinsballs wrote:
Leki wrote:Well, I stil play with monsters... But I'm not sure if people are interested in this stuff, so I play with models and skining and animations...
If you want, I can try to finish some of my tests and share it as plugins, for example this one:

Beholder (WIP)
SpoilerShow
Image
yes please, looks good did you mke that model yourself ? , on a small sidenote (dont want to bug you) but did you get that ghoul to work or did he keep disapearing :?:
It's "Evil eye" from Kings Bounty - it must be scaled down (because doors) and mesh must be modified - I would like to made new monster - smth between this one and DaD / DM Beholder.
or give it a distorted /twisted torso/limbs (like the leviathan wallwalker from clive barker's hellraiser movie) that would certainly look creepy/Original but would require skilled moddeler to achieve..... i suppose :?

Re: monsters

Posted: Sat Mar 23, 2013 2:57 am
by Leki
Here is a WIP Beholder with basic set of animations. Hope you like it.

Video: http://youtu.be/XDYL9VpSxj0

I will try to finish attacks (melee and ranged), hits and write scripts. Plugin should be ready tomorow. I spent a lot of time with "vanishing problem" - monster vanished if it steps on cell out of your view - I mean if monster leaves your viewport - so it was opposite than before - in this case after few hours I linked capsule to local_srt and it helps (capsule was linked to the head_node before that and animation moved it out of range, so monster vanished). I am sure that only few more and I will create monsters without problems, but for now it's still alchemy for me :roll:

Re: monsters

Posted: Sat Mar 23, 2013 4:55 am
by odinsballs
Leki wrote:Here is a WIP Beholder with basic set of animations. Hope you like it.

Video: http://youtu.be/XDYL9VpSxj0

I will try to finish attacks (melee and ranged), hits and write scripts. Plugin should be ready tomorow. I spent a lot of time with "vanishing problem" - monster vanished if it steps on cell out of your view - I mean if monster leaves your viewport - so it was opposite than before - in this case after few hours I linked capsule to local_srt and it helps (capsule was linked to the head_node before that and animation moved it out of range, so monster vanished). I am sure that only few more and I will create monsters without problems, but for now it's still alchemy for me :roll:
dude since your the only one pulling these things off at the moment , there's no reason to under appreciate your skills, thats some priceless things your doing right there , know that people appreciate what you do ( and keep doing that voodoo that you do) ;)
seriously wicked stuff. also maybe you should make a monster pack of your releases , puts all the sweet stuff in one place and is easyier to bring to peoples attention (believe me there's enough interest in custom creatures , folks just dont seem to know where to get it. wich is rather funny the thread says monsters dunnit? anyhoo keep the great work up, and as Always kuddo's for perseverance. :D

Re: monsters

Posted: Sat Mar 23, 2013 12:05 pm
by Leki
I was lazy to do it (and I made only 3 monsters - I did more tests than assets :roll: ), but you are right. It's difficult to find download link in this thread. Follow this link: http://grimrock.net/forum/viewtopic.php?f=14&t=5230

Re: monsters

Posted: Sat Mar 23, 2013 7:55 pm
by akroma222
odinsballs wrote:
Leki wrote:Here is a WIP Beholder with basic set of animations. Hope you like it.

Video: http://youtu.be/XDYL9VpSxj0

I will try to finish attacks (melee and ranged), hits and write scripts. Plugin should be ready tomorow. I spent a lot of time with "vanishing problem" - monster vanished if it steps on cell out of your view - I mean if monster leaves your viewport - so it was opposite than before - in this case after few hours I linked capsule to local_srt and it helps (capsule was linked to the head_node before that and animation moved it out of range, so monster vanished). I am sure that only few more and I will create monsters without problems, but for now it's still alchemy for me :roll:
dude since your the only one pulling these things off at the moment , there's no reason to under appreciate your skills, thats some priceless things your doing right there , know that people appreciate what you do ( and keep doing that voodoo that you do) ;)
seriously wicked stuff. also maybe you should make a monster pack of your releases , puts all the sweet stuff in one place and is easyier to bring to peoples attention (believe me there's enough interest in custom creatures , folks just dont seem to know where to get it. wich is rather funny the thread says monsters dunnit? anyhoo keep the great work up, and as Always kuddo's for perseverance. :D
Totally agreed - it may seem like there aint much feedback or rallying but seriously... my proverbial hat flies off to you!
There is and will be so many folk who are in wait, salivating and waiting for your releases...
Again, great stuff hey and thank you!

Re: monsters

Posted: Mon Mar 25, 2013 8:12 am
by Polytize Me, Cpt.!
Heya! I'm a bit new here. You guys are doing an awesome job getting this stuff rolling! I was able to import one of my own models no problem!
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I'm not a professional character artist, but I have been a part of a couple of mod teams as one and I've got quite a bit of experience. I'd love to contribute to this project you have going here!

Re: monsters

Posted: Mon Mar 25, 2013 10:18 am
by Asteroth
Polytize Me, Cpt.! wrote:Heya! I'm a bit new here. You guys are doing an awesome job getting this stuff rolling! I was able to import one of my own models no problem!
SpoilerShow
Image
I'm not a professional character artist, but I have been a part of a couple of mod teams as one and I've got quite a bit of experience. I'd love to contribute to this project you have going here!
Aaand now I'm disturbed. Thank you, really. That's not easy to do to me, but you've done it. WHY DID YOU THINK A ZOMBIE PONY WAS A %&$#$ GOOD IDEA?!?!?!

Don't take me too seriously (No really you did disturb me). It's just awesome if you could make that. :lol:

Re: monsters

Posted: Mon Mar 25, 2013 11:30 am
by Polytize Me, Cpt.!
Wow, I'm surprised you recognized that hahaha. Yeah, I'm working on a game called Equestrian Terrors using the Unreal 3 engine that's all about that. You should check it out on Moddb if ya get the chance :D

Re: monsters

Posted: Mon Mar 25, 2013 12:13 pm
by akroma222
Oh man, I just laughed my ass off... great stuff! :D