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Re: Community Asset Pack (C.A.P.)?

Posted: Sat Oct 20, 2012 12:28 pm
by JohnWordsworth
@Neikun: That ghost archer is awesome. Not only does it look great, in a dark room it could actually be quite a surprise as I expect it would not be immediately noticeable - a great way to keep players on their toes!

Re: Community Asset Pack (C.A.P.)?

Posted: Sat Oct 20, 2012 12:41 pm
by Phitt
JohnWordsworth wrote:@Neikun: That ghost archer is awesome. Not only does it look great, in a dark room it could actually be quite a surprise as I expect it would not be immediately noticeable - a great way to keep players on their toes!
Unfortunately transparency in the Grimrock engine behaves a bit strange. Everything but 'opaque' (which is an all or nothing setting, either you have 100% opacity or 0%) glows in the dark. So no surprise effect since the archer seems to use the 'translucent' blend mode. But on the other hand in this case it may still look quite cool as the glow actually makes sense (which is not the case in other cases, like moss hanging from planks...hrmph). And I agree, the archer looks great.

Re: Community Asset Pack (C.A.P.)?

Posted: Sat Oct 20, 2012 1:14 pm
by Neikun
Thanks guys.
If you want the skeleton to be dark, like dark dark dark. Switch blend more to Modulative.

Re: Community Asset Pack (C.A.P.)?

Posted: Sun Oct 21, 2012 1:56 am
by Neikun
http://www.filedropper.com/floorskeleton

Here's a skeleton on the floor decoration.

Re: Community Asset Pack (C.A.P.)?

Posted: Sun Oct 21, 2012 2:15 am
by Daniv
High Temple wall set:
viewtopic.php?f=14&t=3522

Northern Dungeon wall set:
viewtopic.php?f=14&t=3825

Re: Community Asset Pack (C.A.P.)?

Posted: Sun Oct 21, 2012 2:21 am
by Neikun
Thanks Daniv.
I really love your work. (You may have noticed by the skeleton floor prop)

Re: Community Asset Pack (C.A.P.)?

Posted: Sun Oct 21, 2012 11:06 am
by Kuningas
You can add Molt in there as well. I have nothing else to add at the moment...

http://grimrock.nexusmods.com/mods/43

Re: Community Asset Pack (C.A.P.)?

Posted: Sun Oct 21, 2012 2:12 pm
by Merethif
I've added tapestries pack to Nexus. Feel free to add it to C.A.P
http://grimrock.nexusmods.com/mods/59/

I'm planning to add shields pack as well when I feel it's finished (together with shield hook if I got permission from crisman since it uses his single hook model).

Re: Community Asset Pack (C.A.P.)?

Posted: Sun Oct 21, 2012 2:49 pm
by petri
Phitt wrote:
JohnWordsworth wrote:@Neikun: That ghost archer is awesome. Not only does it look great, in a dark room it could actually be quite a surprise as I expect it would not be immediately noticeable - a great way to keep players on their toes!
Unfortunately transparency in the Grimrock engine behaves a bit strange. Everything but 'opaque' (which is an all or nothing setting, either you have 100% opacity or 0%) glows in the dark. So no surprise effect since the archer seems to use the 'translucent' blend mode. But on the other hand in this case it may still look quite cool as the glow actually makes sense (which is not the case in other cases, like moss hanging from planks...hrmph). And I agree, the archer looks great.
For plants, moss etc. you could try turning alpha testing on and setting blend mode to Opaque.

Re: Community Asset Pack (C.A.P.)?

Posted: Mon Oct 22, 2012 12:14 am
by HaunterV
Updated OP