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Re: Predetermined loot.
Posted: Tue Apr 10, 2012 4:17 pm
by brick
I loved Dungeon Hack. That being said, I do like the idea of a handmade dungeon, at least for the first playthrough. After that it would be awesome to have a random mode for replayability.
Re: Predetermined loot.
Posted: Tue Apr 10, 2012 4:35 pm
by lostprophet
Okay, now I know that there will be predetermined loot, but will there be A LOT of loot?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: Predetermined loot.
Posted: Tue Apr 10, 2012 4:38 pm
by eharper256
Nachtfischer wrote:I aggree, that random content we see today simply cannot compete with hand-made stuff designed with thought and planning. At the same time I'd love randomization as an
option. You could still play the good old hand-crafted dungeon once in a while and have some other (random) competitions in between. This discussion might be better off here though:
viewtopic.php?f=3&t=40 ![Wink ;)](./images/smilies/icon_e_wink.gif)
Or you can have both random and predesigned sections, mixed in a random way, like what Dungeon Crawl Stone Soup does with its vaults.
Re: Predetermined loot.
Posted: Tue Apr 10, 2012 9:11 pm
by HeavyMetalMonk
With a later version of the editor AH is planning to release, I imagine with the scripting capabilities it would be possible to make a procedurally generated dungeon based around certain conditions, no?
It would be alot of work, though.
Re: Predetermined loot.
Posted: Tue Apr 10, 2012 9:15 pm
by Crashbanito
HeavyMetalMonk wrote:With a later version of the editor AH is planning to release, I imagine with the scripting capabilities it would be possible to make a procedurally generated dungeon based around certain conditions, no?
It would be alot of work, though.
Never underestimate the power of the modding community.
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Predetermined loot.
Posted: Tue Apr 10, 2012 9:40 pm
by HeavyMetalMonk
Crashbanito wrote:HeavyMetalMonk wrote:With a later version of the editor AH is planning to release, I imagine with the scripting capabilities it would be possible to make a procedurally generated dungeon based around certain conditions, no?
It would be alot of work, though.
Never underestimate the power of the modding community.
![Wink ;)](./images/smilies/icon_e_wink.gif)
If nothing else, the years of gaming have definitely taught me that.
The majority of my hundreds of hours in Oblivion were due to modding, after all.
Re: Predetermined loot.
Posted: Tue Apr 10, 2012 9:42 pm
by Crashbanito
The modding community is the only reason I even touch Minecraft anymore.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Re: Predetermined loot.
Posted: Tue Apr 10, 2012 10:17 pm
by HeavyMetalMonk
I'm more of a Terraria guy myself, but I have a soft spot for sidescrollers and 16-bit(ish) graphics. Too bad there are no more updates for it.
Both are great fun though and I wasted significant chunks of my last two summers on Minecraft and Terraria respectively. Unfortunately I got back into Terraria again recently
![Laughing :lol:](./images/smilies/icon_lol.gif)
Summer, here I come... Guess I better put the brakes on for finals, though.