Page 20 of 35

Re: monsters

Posted: Sun Mar 03, 2013 10:43 pm
by odinsballs
skyrim based well maybe you should try converting the nif anim nodes with nifscope (if you have skyrim that is) just use bsa unpacker for elder scrolls and you should have acces to all related anim stuff . otherwise great work and two thumbs up for effort ;)

Re: monsters

Posted: Mon Mar 04, 2013 7:55 am
by akroma222
Asteroth wrote:
Leki wrote:Skeleton Warrior armed by Sword and Round Shield

A simple modification of skeleton warrior - armed by sword and round shield.
This version works with skeleton warrior animation set. It's ok I guess, but in the future I will try to do custom animation set. For now, enjoy this one.

Download: http://grimrock.nexusmods.com/mods/218

Please report bugs etc in this threat.
SpoilerShow
Image
Thank You!!! If I had this when I made my first dungeon... Aw well. You have done me a great service. *tip hat*

Edit: Just tried it out. It runs smooth as silk as far as I can see. Does damage gets hit etc.
Hey Leki, nice work! Skeleton looks very good :)

I noticed something though... when skeleton walks into your field of vision from the right hand side (moving into the space in front of you), his shield seems to become invisible.
As soon as he stops and turns to face you the shield re-appears... I have no idea why of course, just reporting ;)

But thank you! It looks great.

Re: monsters

Posted: Mon Mar 04, 2013 11:50 am
by Leki
akroma222 wrote: ...
I noticed something though... when skeleton walks into your field of vision from the right hand side (moving into the space in front of you), his shield seems to become invisible.
As soon as he stops and turns to face you the shield re-appears... I have no idea why of course, just reporting ;)
Thank you. I will check it today in the evening.

Re: monsters

Posted: Tue Mar 05, 2013 6:19 am
by odinsballs
maybe something in the shield material definition needs to be set to double sided : true

Re: monsters

Posted: Tue Mar 05, 2013 6:59 am
by Neikun
Nah, the same thing happens with crabs when you're on a certain side of them. It's just a thing with the game engine. Best bet is maybe to make the shield smaller.

Re: monsters

Posted: Tue Mar 05, 2013 10:49 am
by akroma222
Strange... what part of the crab disappears Neikun??

Also... a question, what would need to be done for (the sword held by the skeleton, or an ogres hammer, for example) an enemy weapon to have a particle effect?
I know you can set particle effects to different nodes... unsure whether this is something I have to do through GMT...

Re: monsters

Posted: Tue Mar 05, 2013 12:05 pm
by Leki
akroma222 wrote:Strange... what part of the crab disappears Neikun??

Also... a question, what would need to be done for (the sword held by the skeleton, or an ogres hammer, for example) an enemy weapon to have a particle effect?
I know you can set particle effects to different nodes... unsure whether this is something I have to do through GMT...
Node is usually placed on the hand, so you cannot create "fire sword" atm, but I can try to add some nodes on the swords blade to get this feature to work.

I had no time to try to check skeleton shield problem yet - but I can try to use the original tower shield to solve this issue, I guess.

Re: monsters

Posted: Tue Mar 05, 2013 1:06 pm
by akroma222
Ahh yes, I was not sure if we could change the node to the weapon yet... Leki, if it isn't a hassle? That would be super...
Monsters with enchanted weapons!! Aaaiiieeee! :o

Pity if we had to stick with the original skel shield, the round one looks very good with the sword...
(excuse my ignorance people, is setting weapons/shields etc in monsters hands a fairly straight forward exercise in GMT??)

Re: monsters

Posted: Tue Mar 05, 2013 3:21 pm
by Leki
akroma222 wrote:Ahh yes, I was not sure if we could change the node to the weapon yet... Leki, if it isn't a hassle? That would be super...
Monsters with enchanted weapons!! Aaaiiieeee! :o

Pity if we had to stick with the original skel shield, the round one looks very good with the sword...
(excuse my ignorance people, is setting weapons/shields etc in monsters hands a fairly straight forward exercise in GMT??)
You cannot set up weapons in monster hands. Skeleton with sword and round shield is technically a new monster - only based on the vanilla skeleton.

Re: monsters

Posted: Wed Mar 06, 2013 2:27 am
by Leki
Skeleton Warrior armed by Sword and Round Shield v1.1

CHANGELOG

1.1 Mart, 6th, 2013
shield bug solved
added blade nodes to atach particles to the sword (fireblade, poison or iceblade effects etc)
added skeleton sword group patrol 2 and 4

1.0 Mart, 2nd 2013
A simple modification of skeleton warrior - armed by sword and round shield.
This version works with skeleton warrior animation set. It's ok I guess, but in the future I will try to do custom animation set. For now, enjoy this one.

Download: http://grimrock.nexusmods.com/mods/218

Please report bugs etc in this threat.
SpoilerShow
Image