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Re: monsters

Posted: Sat Mar 02, 2013 4:50 pm
by odinsballs
leki what utilities do you use to link models and anims ingame? if i know what whas used i might learn to do some of this myself. ;)

Re: monsters

Posted: Sat Mar 02, 2013 5:56 pm
by odinsballs
i added these two settings to slugomorg script and it now is very rapid and agile (and very smoothly slithering about) i seriously recommend rhese settings: 8-)

turnAnimSpeed = 1.3,
attackAnimSpeed = 1.2,

Re: monsters

Posted: Sat Mar 02, 2013 6:59 pm
by wallasaurus
hey guys great work! you've all been busy!

I will take a look at this bug with the bones, and the scale problems neikun reported.

the bones anim bug is fixed.

The cause was exporting an animation with no bones selected. You need to select the bones to export. There is now a safety check in there and a warning message if you do not select bones to export.

The scale thing is a bit more gnarly, I need to dig deeper.

Re: monsters

Posted: Sat Mar 02, 2013 9:30 pm
by Leki
odinsballs wrote:leki what utilities do you use to link models and anims ingame? if i know what whas used i might learn to do some of this myself. ;)
It's in monster script notes. I use wallasaurus maxscript and GMT.
You have to import/create model in 3DS, improve mesh if needs, do bones and link them to create "skeleton", do skin, then export model (create textures and materials and scripts as well) - then do animations (whole set) and export model. You have to use latest wesion of CW script and update it with area definition as I posted few days ago (maybe CW already updated that).

Re: monsters

Posted: Sat Mar 02, 2013 9:43 pm
by Vice Dellos
are there human forms of the skeleton(s) and goromorg(less tentacly)?

becaue if there I think i could put them to good use

Re: monsters

Posted: Sat Mar 02, 2013 9:45 pm
by Leki
Vice Dellos wrote:are there human forms of the skeleton(s) and goromorg(less tentacly)?

becaue if there I think i could put them to good use
You mean something like bandit and priest/wizard?

Re: monsters

Posted: Sat Mar 02, 2013 10:03 pm
by Vice Dellos
no never! a soldier or legionair but never a bandit ok geez gow could you make that mistake.... yeah something like that yeah

Re: monsters

Posted: Sat Mar 02, 2013 11:20 pm
by odinsballs
Leki wrote:
odinsballs wrote:leki what utilities do you use to link models and anims ingame? if i know what whas used i might learn to do some of this myself. ;)
It's in monster script notes. I use wallasaurus maxscript and GMT.
You have to import/create model in 3DS, improve mesh if needs, do bones and link them to create "skeleton", do skin, then export model (create textures and materials and scripts as well) - then do animations (whole set) and export model. You have to use latest wesion of CW script and update it with area definition as I posted few days ago (maybe CW already updated that).

thanks leki i'll look into those :)

Re: monsters

Posted: Sun Mar 03, 2013 5:19 am
by Asteroth
Leki wrote:Skeleton Warrior armed by Sword and Round Shield

A simple modification of skeleton warrior - armed by sword and round shield.
This version works with skeleton warrior animation set. It's ok I guess, but in the future I will try to do custom animation set. For now, enjoy this one.

Download: http://grimrock.nexusmods.com/mods/218

Please report bugs etc in this threat.
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Thank You!!! If I had this when I made my first dungeon... Aw well. You have done me a great service. *tip hat*

Edit: Just tried it out. It runs smooth as silk as far as I can see. Does damage gets hit etc.

Re: monsters

Posted: Sun Mar 03, 2013 10:10 pm
by Leki
WIP - Barbarian 2H Battle Axe

Here is new monster.
It's a Skyrim based mesh - Barbarian with 2H Battle axe. He is also coming with set of items - armor, helmet, gauntlets and boots. He is armed with LoG battle axe.

Well. It's very difficult to animate human - I am still looking if I can use biped for that in some way (nodes linked to the biped maybe). I spend 2 days only with walk - longest 3 meters I have walked - and the result is that it looks terrible - but better than fridays version - I am learning...), especially that I did it extremly hard, because he is armed with 2H weapon - so I have no idea if I can do it - Hope, I can animate more than mutants or legless creatures :|
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