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Re: monsters

Posted: Wed Feb 06, 2013 5:28 am
by Grimfan
Those models are brilliant Wallasaurus! :D

I can't wait to download them someday. Hell, I'd be just happy to see them in someone else's mod.

By the way, your mummy creature is great. Just that variety not to use skeletons all the time is making peoples mods (including any that I might bring out one day) so much better.

Re: monsters

Posted: Fri Feb 08, 2013 11:57 pm
by wallasaurus
WIP

Image

Re: monsters

Posted: Sat Feb 09, 2013 12:00 am
by Neikun
What sort of weapon do you envision this little bugger having?
I'm picturing a little mallet and buckler, myself.

Re: monsters

Posted: Sat Feb 09, 2013 12:19 am
by wallasaurus
dagger/shortsword according to eotb, but I could make a bunch of different ones, it's no big deal. :) Whatever people want, I'm a philanthropist or something.

Re: monsters

Posted: Sat Feb 09, 2013 1:02 am
by Neikun
I think variety is the spice of life! Would love multiple weapon stylings.

Re: monsters

Posted: Sat Feb 09, 2013 1:44 am
by hyteria
haha good work walla , hmmm maybee a big bone as mace?

:p

Re: monsters

Posted: Sun Feb 17, 2013 4:33 pm
by odinsballs
looking good, ever considered using both models (horn/hornless) the one with horns as leader type and the ones without hornes as foot soldiers. anyhoo its an awesome model, verry much looking forward to seeing these little buggers in action 8-)

Re: monsters

Posted: Fri Feb 22, 2013 1:11 pm
by akroma222
Hey Walla :)
If you do happen to do diff weapons options... may I humbly suggest a crossbow version??
We kinda need more projectile shooters at present (imho)
Great work btw... both slug and mummy are featured in my mod
I am hoping to create a darker magic using version of the mummy, with glowing eyes :shock:
Love it!!

Re: monsters

Posted: Fri Feb 22, 2013 4:08 pm
by SpiderFighter
odinsballs wrote:these are links to some ingame shots of static prop over on nexus
http://grimrock.nexusmods.com/images/59
http://grimrock.nexusmods.com/images/60
Damn. That's some brilliant work. Has that old-school Quake feel to it (which is a very good thing!

Re: monsters

Posted: Sat Feb 23, 2013 7:31 pm
by odinsballs
any news on creature status? :?: