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Re: Community Asset Pack (C.A.P.) [Updated: 13/11/12]

Posted: Fri Nov 16, 2012 6:37 pm
by HaunterV
crisman wrote:Hey there
I will uploading in the next minutes a new lock and key, a new retextured scavenger, and the icons of my tomes, now with a glitter effect ;)
Hope you like them :D
link for the screenshots: - I hope you can view them! -
https://skydrive.live.com/?cid=74CFADF6 ... E98%215481
Cannot post the screenshots directly, since I've enabled the nvidia optimus steam is not able to take screenshots from the editor anymore :shock:
EDIT: files uploaded, be sure to download icons.rar as it contains all the icons I made! If there are problems let me know!
is this an update to your previous pack or a second pack from you?

Re: Community Asset Pack (C.A.P.) [Updated: 13/11/12]

Posted: Fri Nov 16, 2012 8:20 pm
by crisman
HaunterV wrote:
crisman wrote:Hey there
I will uploading in the next minutes a new lock and key, a new retextured scavenger, and the icons of my tomes, now with a glitter effect ;)
Hope you like them :D
link for the screenshots: - I hope you can view them! -
https://skydrive.live.com/?cid=74CFADF6 ... E98%215481
Cannot post the screenshots directly, since I've enabled the nvidia optimus steam is not able to take screenshots from the editor anymore :shock:
EDIT: files uploaded, be sure to download icons.rar as it contains all the icons I made! If there are problems let me know!
is this an update to your previous pack or a second pack from you?
Yes, it's more like an update rather than a new pack.

Re: Community Asset Pack (C.A.P.) [Updated: 16/11/12]

Posted: Fri Nov 16, 2012 10:04 pm
by J. Trudel
Here is a weapon that make dual wielding possible. When used as a secondary weapon, it has low power but it is very fast so you can attack with your main weapon almost right after. It is intended for moderate characters level. I suggest to do one "Off-hand" weapon of each type (mace, swords, dagger, axes) but no more. Don't raise the power of the weapon, it can ruin the game balance so I suggest never going higher than 5.
SpoilerShow

Code: Select all

defineObject{
      name = "off_hand_dagger",
      class = "Item",
      uiName = "Off-hand Dagger",
      model = "assets/models/items/dagger.fbx",
      description = "This light dagger is ideal to dual weild",
      gfxIndex = 10,
      attackPower = 5,
      accuracy = 0,
      coolDownTime = 0.8,
      attackMethod = "meleeAttack",
      attackSwipe = "vertical",
      attackSound = "swipe_light",
      impactSound = "impact_blade",
      evasion = 5,
      weight = 0.8,
      shield = true,
}

Re: Community Asset Pack (C.A.P.) [Updated: 16/11/12]

Posted: Sat Nov 17, 2012 12:30 am
by HaunterV
J. Trudel wrote:Here is a weapon that make dual wielding possible. When used as a secondary weapon, it has low power but it is very fast so you can attack with your main weapon almost right after. It is intended for moderate characters level. I suggest to do one "Off-hand" weapon of each type (mace, swords, dagger, axes) but no more. Don't raise the power of the weapon, it can ruin the game balance so I suggest never going higher than 5.
SpoilerShow

Code: Select all

defineObject{
      name = "off_hand_dagger",
      class = "Item",
      uiName = "Off-hand Dagger",
      model = "assets/models/items/dagger.fbx",
      description = "This light dagger is ideal to dual weild",
      gfxIndex = 10,
      attackPower = 5,
      accuracy = 0,
      coolDownTime = 0.8,
      attackMethod = "meleeAttack",
      attackSwipe = "vertical",
      attackSound = "swipe_light",
      impactSound = "impact_blade",
      evasion = 5,
      weight = 0.8,
      shield = true,
}

so, i havent tried it in game yet so I am still curious; are you saying you can attack with this wepon and your main wepon before coming off going into cooldown?

Re: Community Asset Pack (C.A.P.) [Updated: 16/11/12]

Posted: Sat Nov 17, 2012 12:54 am
by J. Trudel
HaunterV wrote:

so, i havent tried it in game yet so I am still curious; are you saying you can attack with this wepon and your main wepon before coming off going into cooldown?
Yes, this weapon fast cooldown let you attack with your other weapon right after. Your main weapon will of course do the most damage over time, but using them in sequence let you deal a bit more damage. The cost in fatigue is high for this style of fighting, but the off hand weapon will also give you a nice evasion bonus. You could also abuse it's speed for a quick furry but it's low power make it less effective than using it with your main weapon.

Edit : In-game : right after you attack with your off hand try attacking with your main hand while you are still into cooldown. It require a bit of timing but the effect is very good.

Re: Community Asset Pack (C.A.P.) [Updated: 16/11/12]

Posted: Sat Nov 17, 2012 2:37 pm
by Grimwold
Id be happy for my Returning Axe and Spell Pack included in the CAP.

links are in my signature:

Re: Community Asset Pack (C.A.P.) [Updated: 16/11/12]

Posted: Sun Nov 18, 2012 10:34 pm
by Mutman
I would appreaciate if those links had images. I like to know what i am downloading, for example how the creature looks before i download it.

Re: Community Asset Pack (C.A.P.) [Updated: 16/11/12]

Posted: Mon Nov 19, 2012 3:47 pm
by HaunterV
Mutman wrote:I would appreaciate if those links had images. I like to know what i am downloading, for example how the creature looks before i download it.
most of the nexus links have picks if you click to them dont they?

Re: Community Asset Pack (C.A.P.) [Updated: 19/11/12]

Posted: Tue Nov 20, 2012 5:06 pm
by Mutman
Yes they have, but some of the links doesn't hae links to nexus and are just for download :)

Re: Community Asset Pack (C.A.P.) [Updated: 19/11/12]

Posted: Wed Nov 21, 2012 2:31 am
by Neikun
That's fairly understandable. Danivs wallsets and my decorations have no images accompanying them.

Speaking for myself, the decorations on my drop box links are there for the public to be able to use them before I get enough to put into a pack and send to the Nexus.