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Re: Dungeon Editor Public Beta

Posted: Mon Sep 17, 2012 6:37 am
by SP-0n3
Salem Pulsifer wrote:Hello everyone,
[Edit]

Ok, That's not a bug : It's just Totally counter-intuitive ! It's need to facing the other direction than the hall ... Seriously ? The opening is the facing, for me.
It makes thousands of sense actually. ;) There's two stair-types: _up and _down. The arrow is pointing to a direction which you'd we walking to get up/down stairs from that level.

Re: Dungeon Editor Public Beta

Posted: Mon Sep 17, 2012 12:19 pm
by Komag
I was a little mixed up on the stair directions and icons at first, but now I'm used to which way they go and it really does make sense after all.

Re: Dungeon Editor Public Beta

Posted: Mon Sep 17, 2012 2:12 pm
by Xzalander
I remember seeing a thread or post regarding what I'm about to link, but I can't seem to find it.

http://steamcommunity.com/sharedfiles/f ... d=97008992

Is there any solution for this occurring on stairs?

Re: Dungeon Editor Public Beta

Posted: Mon Sep 17, 2012 2:19 pm
by Komag
There isn't an easy solution yet. You can make a new style (copied from the old one) and turn off the auto-decorations.

Re: Dungeon Editor Public Beta

Posted: Mon Sep 17, 2012 2:35 pm
by Xzalander
Okay thanks Komag, how would I do that, In game? or would it need some external editing?

Re: Dungeon Editor Public Beta

Posted: Mon Sep 17, 2012 2:46 pm
by Komag
I haven't done it myself. But here is some info:
http://www.grimrock.net/modding/creating-custom-assets/
and
http://www.grimrock.net/modding/asset-d ... reference/
(wall sets are near the bottom)

Re: Dungeon Editor Public Beta

Posted: Mon Sep 17, 2012 2:48 pm
by Xzalander
Many thanks again. I'd rather go through my dungeons adding custom decor, if it means I can avoid having vines on stairs as it also causes the stairs up to look like they're going into the roof.

Re: Dungeon Editor Public Beta

Posted: Mon Sep 17, 2012 3:49 pm
by moe_lawn
I have just run into the pressure plate bug where spawning on top of a plate causes the dungeon to not load...I was able to remove the problem but now I have to remember to go back and fix the puzzle once the bug is fixed. Now I am wondering if there would be a way to add a reminder to the area like a bright yellow "!" on the dungeon map where I can leave a note for myself for later tweaking.

Re: Dungeon Editor Public Beta

Posted: Mon Sep 17, 2012 3:57 pm
by Komag
nothing like that exactly, but you could always place something there with a unique icon that you don't use (such as a blocker or herder swarm or secret) and just remember what it's for

Re: Dungeon Editor Public Beta

Posted: Mon Sep 17, 2012 4:02 pm
by Grimwold
moe_lawn wrote:I have just run into the pressure plate bug where spawning on top of a plate causes the dungeon to not load...I was able to remove the problem but now I have to remember to go back and fix the puzzle once the bug is fixed. Now I am wondering if there would be a way to add a reminder to the area like a bright yellow "!" on the dungeon map where I can leave a note for myself for later tweaking.
One workaround for this bug is to have a hidden pressure plate at the start of the level that the party triggers to spawn the necessary item on the offending plate. This has worked well for me... the puzzle works, I don't have to remember to fix it, and I have no trouble loading my dungeon.