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Re: about LoG 2 intended secondary attacks (see AH blog too)

Posted: Wed Aug 07, 2013 4:51 pm
by Greco
Petri, we have faith. My only concern was what I previously posted about not being able to do anything else while "charging" an attack. However it is true that one should first see it practice to see it how it works.
Some additional questions regarding the special attacks:
1) When the attack is charged will it automatically release or you have to release the button as well? I opt for the second of course!
2) Will it be possible to move (using the arrow buttons), while charging an attack?

Re: about LoG 2 intended secondary attacks (see AH blog too)

Posted: Wed Aug 07, 2013 8:06 pm
by petri
Greco wrote:1) When the attack is charged will it automatically release or you have to release the button as well? I opt for the second of course!
2) Will it be possible to move (using the arrow buttons), while charging an attack?
Yep, the attack triggers only when you release the button and you can move while charging. So you can manouver around for the perfect shot.

Re: about LoG 2 intended secondary attacks (see AH blog too)

Posted: Thu Aug 08, 2013 4:28 am
by Neikun
I had an idea for missile weapons just now.
What if instead of an arrow in one hand and the weapon in the other, you select what ammo you want loaded on the missile weapon and they take up one hand slot instead.
(Or perhaps this feature is only available if you have a quiver item?)
Example.
In your inventory you have a short bow equipped to your hand. You also have regular arrows and fire arrows in your inventory. Dragging the fire arrows on top of your equipped bow while holding control allows it to "load" fire ammunition. If you want to switch, you could drag normal arrows on top, and the fire arrows would go back into your inventory. If you wanted to "unload" you could hold control and click and drag the equipped bow to an inventory slot, and because you were holding control, it only grabbed the loaded ammunition.

Re: about LoG 2 intended secondary attacks (see AH blog too)

Posted: Thu Aug 08, 2013 5:47 am
by Asteroth
Neikun wrote:I had an idea for missile weapons just now.
What if instead of an arrow in one hand and the weapon in the other, you select what ammo you want loaded on the missile weapon and they take up one hand slot instead.
(Or perhaps this feature is only available if you have a quiver item?)
Example.
In your inventory you have a short bow equipped to your hand. You also have regular arrows and fire arrows in your inventory. Dragging the fire arrows on top of your equipped bow while holding control allows it to "load" fire ammunition. If you want to switch, you could drag normal arrows on top, and the fire arrows would go back into your inventory. If you wanted to "unload" you could hold control and click and drag the equipped bow to an inventory slot, and because you were holding control, it only grabbed the loaded ammunition.
Let's all agree it's best if you can't have a bow and shield equipped at the same time. (That would be a crazy mental image) Infact not much dual wields well with a bow. Dear lord i just imagined dual wielding bows themselves :shock: ! If they changed the ammo system it would be best to just block the second hand.

Oh, I forgot, one game I know (etrian odyssey) does allow you to dual wield bows. But no, just no.
Also exclude buckler when I said shield earlier, that would be ok. I'm thinking too deeply now though...

Re: about LoG 2 intended secondary attacks (see AH blog too)

Posted: Thu Aug 08, 2013 12:38 pm
by Neikun
Maybe I am thinking about futuristic mods a bit too strongly. But I was more thinking about holding a potion in the off hand. You do raise a valid point about the shield though.

Re: about LoG 2 intended secondary attacks (see AH blog too)

Posted: Thu Aug 08, 2013 4:08 pm
by Greco
Asteroth wrote:
Neikun wrote:I had an idea for missile weapons just now.
What if instead of an arrow in one hand and the weapon in the other, you select what ammo you want loaded on the missile weapon and they take up one hand slot instead.
(Or perhaps this feature is only available if you have a quiver item?)
Example.
In your inventory you have a short bow equipped to your hand. You also have regular arrows and fire arrows in your inventory. Dragging the fire arrows on top of your equipped bow while holding control allows it to "load" fire ammunition. If you want to switch, you could drag normal arrows on top, and the fire arrows would go back into your inventory. If you wanted to "unload" you could hold control and click and drag the equipped bow to an inventory slot, and because you were holding control, it only grabbed the loaded ammunition.
Let's all agree it's best if you can't have a bow and shield equipped at the same time. (That would be a crazy mental image) Infact not much dual wields well with a bow. Dear lord i just imagined dual wielding bows themselves :shock: ! If they changed the ammo system it would be best to just block the second hand.

Oh, I forgot, one game I know (etrian odyssey) does allow you to dual wield bows. But no, just no.
Also exclude buckler when I said shield earlier, that would be ok. I'm thinking too deeply now though...
Come on guys, be realistic! You do need two arms to shoot an arrow using a bow! Don't you? :D

Re: about LoG 2 intended secondary attacks (see AH blog too)

Posted: Fri Aug 09, 2013 6:55 am
by Sol_HSA
Greco wrote:Come on guys, be realistic! You do need two arms to shoot an arrow using a bow! Don't you? :D
So what we need is a playable character species with more hands..

Re: about LoG 2 intended secondary attacks (see AH blog too)

Posted: Fri Aug 09, 2013 7:27 am
by JohnWordsworth
I feel the pain with having a bow and arrows in hand Neikun. Hand space is actually pretty valuable, as it determines the entire scope of all of the actions a character can do. However, I do kind of agree that certain combinations feel a bit silly too (shield and bow). I think the best resolution would be a second set of hand slots in the inventory, and a hot-key to switch between 'primary' and 'secondary' configuration... The feature is shown as a part of the Quick Bar Mod ;)

With regards to sci-fi mods. I solved that problem in my mod by making guns a 'wand', and then it's possible to reload the gun by using ammo boxes from the inventory. Not perfect, but it's only a mock-up for now, as I'm creating models a plenty for the mod in the aim that I can release it soon after LoG2 comes out!

Re: about LoG 2 intended secondary attacks (see AH blog too)

Posted: Fri Aug 09, 2013 8:05 am
by Asteroth
Hmm, there are many ways of working it. I thought about potions will making that comment. It would be nice to have easy access to them rather than clunky inventory use. On the other hand most solutions clutter grimrocks clean easy interface (sorry to sound like an ad). Life is hard to figure out, game making is harder. :P

Re: about LoG 2 intended secondary attacks (see AH blog too)

Posted: Fri Aug 09, 2013 1:17 pm
by Komag
John's Quick Bar is very nice, solves the potions issue, great for swapping weapons, I absolutely love it and hope something like it is implemented in the base Grimrock 2 game