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Re: Community Asset Pack (C.A.P.)?

Posted: Tue Oct 16, 2012 8:05 am
by Lollgramoth
How about an 3rd-Party Tool as an AssetManager?

It needs to get all the Assets from the defined Library.
Then one can open his Project(Init.lua) and all Project Assets are loaded into an other list.
Then the last function of the first version would be to show both codes if the mod_assets and the lib_assets have the same name. The user has than the choise of overwrite or abort.

Sounds very simple, but my synthax knowledge in any Programming language is a bit rusty. Maybe we have one in our mid who is more capable than me. :)

Anyways... please let that be an openSource-Project.

Re: Community Asset Pack (C.A.P.)?

Posted: Tue Oct 16, 2012 12:21 pm
by Neikun
Very good ideas here.
I think I will split up the alcoves between alcoves that use ingame models and alcoves that use new models.
Any idea what I should name the files?
I was thinking alcoves.lua for the in-game models.
maybe custom_model_alcoves.lua for the ones with new models?

Re: Community Asset Pack (C.A.P.)?

Posted: Tue Oct 16, 2012 12:38 pm
by Szragodesca
As most people who download them will understand the reasoning, it might be easier/faster to name the non-ingame models file "new_alcoves" to both signify that it's new content making them, and to decrease the time spent typing out the connection in a code. Because ouch, I'd hate typing "custom_model_alcoves.lua" for multiple different alcoves. :lol:

Re: Community Asset Pack (C.A.P.)?

Posted: Tue Oct 16, 2012 12:45 pm
by Neikun
You'd only have to write it once in your init.lua

Re: Community Asset Pack (C.A.P.)?

Posted: Tue Oct 16, 2012 9:46 pm
by HaunterV
all excellent ideas.

Re: Community Asset Pack (C.A.P.)?

Posted: Wed Oct 17, 2012 1:36 pm
by Neikun
New submission: Ghost Archer
http://grimrock.nexusmods.com/mods/55

Maybe later I can show how I made it. But right now I have to go to work.

Re: Community Asset Pack (C.A.P.)?

Posted: Wed Oct 17, 2012 2:09 pm
by HaunterV
Wonderful.

Re: Community Asset Pack (C.A.P.)?

Posted: Fri Oct 19, 2012 7:57 pm
by HaunterV
Any new submissions this week?

Re: Community Asset Pack (C.A.P.)?

Posted: Sat Oct 20, 2012 2:01 am
by Neikun
Man, the week is only just ending!

Re: Community Asset Pack (C.A.P.)?

Posted: Sat Oct 20, 2012 2:12 am
by HaunterV
Neikun wrote:Man, the week is only just ending!

lol

i should get my hands dirty ... i need orcs and mummies for something im working on.