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Re: [ASSET] Huder's custom assets

Posted: Tue Oct 16, 2012 12:42 am
by Batty
That is excellent! Exactly what a dungeon bookcase should look like, can't wait to try it.

Re: [ASSET] Huder's custom assets

Posted: Tue Oct 16, 2012 1:18 am
by HaunterV
very awesome. is someone collecting together a community asset pack?

Re: [ASSET] Huder's custom assets

Posted: Tue Oct 16, 2012 1:29 am
by Neikun
I think it might be best to put them up individually on the nexus.

Re: [ASSET] Huder's custom assets

Posted: Tue Oct 16, 2012 1:40 am
by crisman
Image
There! :D
If someone want it, here's the script - you cannot add any item in game but only in the editor:

Code: Select all

[spoiler]defineObject{
	name = "huder_bookcase",
	class = "Alcove",
	model = "mod_assets/models/env/huder_bookcase.fbx",
	placement = "wall",
	editorIcon = 92,
	replaceWall = true,
	anchorPos = vec(-0.9, 1.1, -0.25),
	anchorRotation = vec (70,90,0),
	targetPos = vec(-0.9, 1.1, 0.1),
	targetSize = vec(0.3, 0.3, 0.3),
onInsertItem = function (self, item)
return false
end,
}[/spoiler]

Re: [ASSET] Huder's custom assets

Posted: Tue Oct 16, 2012 2:08 am
by HaunterV
Neikun wrote:I think it might be best to put them up individually on the nexus.
true but couldnt hurt to have a place ot DL a large chunk of things in one go.

Re: [ASSET] Huder's custom assets

Posted: Tue Oct 16, 2012 2:18 am
by Neikun
HaunterV wrote:
Neikun wrote:I think it might be best to put them up individually on the nexus.
true but couldnt hurt to have a place ot DL a large chunk of things in one go.
If that were the case, I would have these 'chunks' compiled of all like resources.
Example, Alcoves as a chunk. or Reskinned Monster as a chunk.

One problem you will encounter hosting large chunks for download, is upkeep when new mods are released.
You could solve that problem with an archiving sort of solution. Release packs in groups of a predetermined number.
Example: 50 reskinned monsters. 10 New monsters. 20 alcove, or 20 decorative models.

Re: [ASSET] Huder's custom assets

Posted: Tue Oct 16, 2012 2:26 am
by HaunterV
Neikun wrote:
HaunterV wrote:
Neikun wrote:I think it might be best to put them up individually on the nexus.
true but couldnt hurt to have a place ot DL a large chunk of things in one go.
If that were the case, I would have these 'chunks' compiled of all like resources.
Example, Alcoves as a chunk. or Reskinned Monster as a chunk.

One problem you will encounter hosting large chunks for download, is upkeep when new mods are released.
You could solve that problem with an archiving sort of solution. Release packs in groups of a predetermined number.
Example: 50 reskinned monsters. 10 New monsters. 20 alcove, or 20 decorative models.

Exactly what I was thinking.

Re: [ASSET] Huder's custom assets

Posted: Tue Oct 16, 2012 8:18 am
by juho
Some monsters may clip through the bookcase. One solution may be to integrate it into wall.

Re: [ASSET] Huder's custom assets

Posted: Tue Oct 16, 2012 8:33 am
by vorebane
These look cool. What programs are you using?

Re: [ASSET] Huder's custom assets

Posted: Tue Oct 16, 2012 9:38 am
by Huder
vorebane wrote:These look cool. What programs are you using?
Blender - modeling ( and sometimes for backing normal maps )
Paint.Net - textures ( it can open and save .dds natively )
GMT - converting into .model
ShaderMap - generating normal and spec maps.
juho wrote:Some monsters may clip through the bookcase. One solution may be to integrate it into wall.
Ah i see, warden's weapons are clipping :/

Upadte
Fixed version
bookcase http://www.mediafire.com/?an3hwz83vpr4vw8Image
The previous vesion can be found here: http://www.mediafire.com/?7eefvar9h4hn45z