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Re: Water guage

Posted: Thu Sep 27, 2012 9:55 pm
by ShadowTigerZC
I actually wonder if potions such as cure poison or healing potions would count as sources of water if there was a water meter, in the same line of thought as whether or not watermelon counts as water and food at the same time.

Re: Water guage

Posted: Thu Sep 27, 2012 10:02 pm
by Neikun
I'll post how I'm currently using it (alcove)
Copy into your objects.lua

Code: Select all

}
defineObject{
	name = "wall_shelf",
	class = "Alcove",
	anchorPos = vec(0, 1.0, -0.2),
	targetPos = vec(0, 1.0, -0.2),
	targetSize = vec(0.3, 0.3, 0.3),
	model = "assets/models/env/wall_fountain.fbx",
	placement = "wall",
	replacesWall = false,
	editorIcon = 92,
}

Re: Water guage

Posted: Thu Sep 27, 2012 11:55 pm
by Komag
ShadowTigerZC wrote:I actually wonder if potions such as cure poison or healing potions would count as sources of water if there was a water meter, in the same line of thought as whether or not watermelon counts as water and food at the same time.
food/water things:
most fruit
tomatoes
cucumbers
green peppers
etc

If you' were dying of thirst, you don't want bread, but a tomato would definitely help you.

Re: Water guage

Posted: Thu Sep 27, 2012 11:58 pm
by Neikun
Now I want a supermarket tileset haha

Re: Water guage

Posted: Tue Dec 04, 2012 6:33 pm
by thomson
Adding a water gauge should also affect potion making. If you are thirsty, are you sure you want to use your last liter of water to make a potion?