Hey Badgert,
I believe I have played all of your mods. And let me tell you that I love your enthousiasm in making mods for LoG2.
Also you're talented at making nice maps, with that I mean maps/graphics/layouts. I just love it.
Sadly that is where it ends, I haven't finished any of them and without exception I have deleted all of them instantly not even 2 hours in.
1. Linear
My biggest personal gripe with your dungeons is always their structure. Basically "follow the only road". And every gamebreaking item is gated behind secret buttons/areas. Basically your mods are like an onrail shooter. Miss or fail 1 thing and you're stuck.
Can't find that 1 specific secret button? You can't continue.
Can't solve 1 puzzle? Too bad, you're now stuck forever.
Tried to do something in the wrong order? You're now bugged and can't continue.
I remember in your Freedom or Death mod, the 2nd level (with the green slime head fountains I believe) was 1 big clusterfuck of secret buttons, and most were needed to continue. Couldn't find the last secret button and wasn't motivated sliding every single wall on that map. I instantly deleted your mod.
I enjoy playing LoG2 mods on Hard crunching monsters while solving enjoyable puzzles.
What I don't enjoy is checking a thousand walls for 1 secret random button that opens the exit to your next map to be able to continue the mod.
In the Wild hunting, I think I lasted an hour, You need cheese for the boss door, So I find shitloads of cheese gated behind "secrets"
It's something you should never do. Hiding necessary quest items behind "random secret buttons/areas"
So I started pouring all the cheese I have in the alcove including the cheese from the previous level, which is probably why the door won't open since I have mixed the old cheese and the new cheese. Door won't open, I think I dropped over 12 cheese in the alcove. Permanent stuck yet again like every single other mod of yours. Instantly deleted your mod.
Suggestion here would be to copy the good aspects of other mods and combine it with your talen to make a great world. Make an open world game where nothing is gated behind secret buttons or too complicated puzzles.
Like for example: Eye of the atlantis with a main city hub with shops to buy and sell and thus a money/ledger system, do quests and stuff. Where you can go anywhere you please until you're strong enough for the main boss end game dungeon. And minimize your "Succeed or be stuck forever" stuff
2. Your mods are too "Default"
- Default LoG2 spells, I don't even understand why you bother to leave the scrolls lying around, since you don't need them.
Suggestion: Make a spell system like Eye of Atlantis and "Magic of Grimrock mod"
You can't use the spell until you have bought the scroll and added to your spellbook.
You buy a spell scroll from a shop, you rightclick it and now it's added to your "spellbook"
And make some useful custom spells. Nothing too fancy or overpowered since "Magic of Grimrock overdoes it"
- Default items... Really...
Which also clutter your inventory with junk items.
Take an example at Eye of atlantis, shops, spice things up with expensive exotic custom items to be able to personalize your party more for better min/maxing tactics with money you earned from selling junk items/treasures/quest rewards
In the Wild Hunting for example I found your default Amulet of +2 Willpower behind a secret... Wooptiedoo... Unless I can sell it in the town's shop I'm not even picking up such garbage item.
I know this may sound arrogant and I should be thankful that people like you even make the time to make mods.
But, when I delete your mods instantly only 1-2 hours in while I finished and enjoyed most mods of other creators on Hard should say something.
Long story short:
My favorite mod would be your map design and dedication in combination with all the good stuff from other mods.
- Real freedom in open world map system
- Open world with main city Hub with shops to solve hoarding and inventory issues and quest npc's (Eye of Atlantis)
- Custom classes/skills (Check Magic of Grimrock mod) It basically mods the default LoG2 campaign and makes things much more interesting.
- Custom weapons/armor/rings/amulets/potions etc...(Magic of Grimrock)
- Upgrade and enchant system for weapons/armor with power gems (Excellion mod)
- Get rid of experience from monsters which is abusable, Fixed amounts of experience for solving quests at Quest npc's
- Improved Alchemy system (Magic of Grimrock)
- Crafting system (Eye of Atlantis)
- Soul weapons (Excellion)
Again, sorry for sounding like an entitled brat. But hopefully my complainy pants are some food for your consideration or something like that